
Survival
Battle for your survival, manage your resourced and utilize Dinosaurs
Author's Note: The world of Dehara is a world where players must work on their survival. Manage their reaources, starting from a small village, they may build up a civilization, or search for the first relics in order to become gods of a world that's at it's beginning. Many creatures roam, some including Dinosaurs and Wyverns. Many are dangerous, but a few may be tamed to help with creating the civilization.
Played | 0 times |
Cloned | 2 times |
Created | 64 days ago |
Last Updated | 64 days ago |
Visibility | Public |
Feeblemind
Enchantment•Level 8

Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.
Spell Details
Level | 8 |
Range | 150 |