
A pirate/fantasy mash-up with magical swashbuckling adventure.
Played | 5 times |
Cloned | 0 times |
Created | 62 days ago |
Last Updated | 60 days ago |
Visibility | Public |

Description
Storm giants are the most powerful and reclusive of the giant kin, often dwelling in remote locations like mountaintops or deep ocean trenches. They possess innate magical abilities, allowing them to control weather and summon lightning. They hold a high position within giant society, yet they often isolate themselves to pursue philosophical and prophetic endeavors. When roused to anger, they can unleash devastating storms and lightning strikes upon their foes.
Size | Huge |
Type | Giant |
CR | 13 |
XP | 10000 |
Languages | Common, Giant |
Armor Class | 16 |
HP Range | 120 - 340 (Avg: 230) |
Damage Vulnerabilities | Force |
Damage Resistances | Cold |
Damage Immunities | Lightning, Thunder |
Condition Immunities | None |
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Lightning Strike
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The giant makes two greatsword attacks.
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.