Eldoria is a world of many races, creatures, and spirits. Here, magic exists with basic technology
Played | 2 times |
Cloned | 6 times |
Created | 95 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Once a guardian of the mountain, this spirit has been twisted by the pollution from the tunnel digging, becoming a vengeful entity that seeks to destroy all who enter its domain. It embodies the fury of nature, unleashing devastating attacks and summoning the elements to aid it in battle.
Size | Huge |
Type | Elemental |
CR | 20 |
XP | 50000 |
Languages | None |
Armor Class | 20 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | Cold |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Frightened, Charmed |
Corrupting Aura
All creatures within 30 feet of the spirit must make a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.
Elemental Summon
The spirit calls forth elemental minions (fire, earth, air, or water) to fight alongside it, summoning 1d4 elementals of CR 5 or lower.
Mountain's Wrath
The spirit slams its massive fists into the ground, creating shockwaves that deal 4d10 bludgeoning damage to all creatures within a 30-foot radius.