Conquered Continent world illustration - Fantasy theme
Fantasy

Conquered Continent

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ChocoChip

30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom


Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN! The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty. Currently very WIP - Make sure you update your starting location based on your character My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question. Upcoming Plans: - Fill up the remaining countries in the map - complete capital point of interests - complete creating rulers - adventurer/guild system and tying it to the voran empire - complete shadowlands - create monsters/demons - adjust NPC settings - improved starting characters
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32 days ago
Last Updated
15 days ago
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Aethel'gard

Aethel'gard

Aethel'gard, known as the Breadbasket of the Empire, is a lush and fertile land that serves as the agricultural heartland of the Voran Empire. Its vast fields and orchards are filled with golden grains and ripe fruits, providing sustenance for the empire's armies and cities. The region is a hub of agricultural innovation, where farmers and engineers collaborate to enhance crop yields and efficiency. However, the increasing demands of the empire and growing unrest among the populace threaten to disrupt the delicate balance of food production, leading to tensions that could boil over at any moment.

Deserted Village

Deserted Village

The remnants of a small village, abandoned long ago, lie nestled in a clearing. Crumbling houses, overgrown gardens, and a dilapidated well paint a picture of a once-thriving community, now shrouded in an eerie silence.

Dragon Island

Dragon Island

A remote, mountainous island shrouded in mystery, home to the last of the ancient dragons. The Voran Empire claims it, but the island remains untouched, surrounded by treacherous waters that deter even the bravest sailors.

Eryndor

Eryndor

Once a proud and independent realm known for its fertile valleys and skilled archers, Eryndor is now a vassal state under the Voran Empire. Its culture is suppressed, and its people toil under the rule of a puppet monarch, King Alden III, while whispers of rebellion echo through the land.

Eryndor Keep

Eryndor Keep

Eryndor Keep is a majestic fortress of pale gray stone, rising high above the surrounding landscape. Its towering spires are draped with the vibrant crimson banners of the Voran Empire, symbolizing both power and authority.

Frostvale

Frostvale

Frostvale is a frozen northern realm once ruled by the snow elves, now under the oppressive control of the Voran Empire. The kingdom is characterized by its breathtaking icy landscapes, resilient inhabitants, and a rich history of magic and beauty, now overshadowed by imperial exploitation.

Greenhaven

Greenhaven

Greenhaven, the heart of Virendal, is a city that once embodied the harmony between the elves and their forest home. Built among the towering trees of the Evershade Forest, the city is a marvel of organic architecture, with homes and structures woven seamlessly into the living wood. Since the Voran Empire’s conquest, Greenhaven has lost much of its luster. The empire has cut down sections of the forest to build fortifications, and the once-vibrant city now bears scars of occupation. Imperial soldiers patrol the streets, and the Sanctum of the Ancients has been repurposed as a barracks. Despite this, the elves of Greenhaven cling to their traditions in secret, and the forest itself seems to resist the empire’s presence, with vines creeping over imperial structures and animals acting as silent sentinels.

Harbor's Gate

Harbor's Gate

Harbor's Gate is a vibrant city built around a natural harbor, bustling with sailors, shipwrights, and merchants. Its docks are alive with the sounds of shipbuilding and trade, showcasing a rich tapestry of cultures and goods from distant lands, while also harboring the potential for unrest due to its diverse influences.

Highcliff

Highcliff

Highcliff is a vigilant village perched on a cliff, known for its strategic location and the watchtower that guards against threats. The villagers, primarily shepherds, raise sheep on the lush grasslands below, but they face the constant danger of isolation and potential attacks from bandits or raiders.

Horia Theocracy

Horia Theocracy

The Horia Theocracy is a land dominated by towering temples and serene monasteries, where the High Thearchs wield absolute power. The recent vassalization to the Voran Empire has led to a display of their banners throughout the land, creating a facade of unity that belies the underlying political intrigue and strict doctrines that govern the lives of its deeply religious citizens.

Iron Citadel

Iron Citadel

The Iron Citadel, the heart of the Voran Empire, stands as a monument to imperial ambition and a battleground for control. Its imposing black walls, adorned with iron spikes and battlements, encircle a complex of sprawling courtyards, opulent halls, and hidden chambers. Within its walls, scheming nobles, ambitious generals, and remnants of the Emperor's court clash in a desperate struggle for power. The Citadel, once a symbol of unyielding strength, now echoes with the whispers of conspiracy and the clash of blades, its fate mirroring that of the empire itself.

Ironwood Fields of the Royal Hunt

Ironwood Fields of the Royal Hunt

The Ironwood Fields are a sprawling expanse of meticulously maintained woodlands, where the Voran nobility partake in grand hunts that showcase their prowess and status. Amidst the manicured trails and hunting grounds, ancient groves and untamed wilderness lie hidden, teeming with magical creatures and forgotten secrets.

Jewel of the Sands

Jewel of the Sands

The capital of the vassalized desert kingdom of Solara, this city is built atop a lush oasis, providing a stark contrast to the surrounding arid landscape. The architecture reflects a traditional Solaran influences, with vibrant markets and independent spirit thriving despite the weak Voran army presence.

Khal'Dun (The Cradle of Warriors)

Khal'Dun (The Cradle of Warriors)

Khal'Dun is a city steeped in martial tradition, where the echoes of clashing swords and the shouts of training soldiers fill the air. Its vast training grounds and grand gladiatorial arenas serve as a testament to the disciplined order and pride of the Voran military, but the recent death of the emperor has cast a shadow of uncertainty over its future, igniting debates about honor and loyalty among its citizens.

Kingdom of Solara

Kingdom of Solara

The Kingdom of Solara is a sun-scorched desert realm, once a thriving hub of trade and culture, now under the oppressive rule of the Voran Empire. Its people, the Solari, are masters of survival in the harsh desert, utilizing their knowledge of the land to resist imperial control and maintain their way of life.

Northguard

Northguard

Northguard, the northern sentinel of Twinhaven, is a fortified island city characterized by its rugged cliffs and naval prowess. The landscape is dominated by drydocks and shipyards, where the sounds of construction echo, and the streets are filled with disciplined sailors and officers dedicated to maritime dominance.

Obsidian Forge of Xylo's Legacy

Obsidian Forge of Xylo's Legacy

The Obsidian Forge of Xylo's Legacy is a vast, subterranean complex carved into the heart of a volcanic mountain. Here, the most formidable Voran weapons and war machines are forged through a blend of arcane magic and cutting-edge engineering, all powered by captured elemental forces. The atmosphere is heavy with smoke and heat, resonating with the relentless clang of metal as the forge breathes life into instruments of imperial power.

Plains of Burnt Offerings

Plains of Burnt Offerings

The Plains of Burnt Offerings is a vast expanse of charred earth, dotted with the remnants of pyres and the skeletal remains of once-vibrant trees. Scattered throughout the landscape are grim trophies of rebellion, including rusted weapons and tattered banners, serving as a stark reminder of the empire's ruthless suppression of dissent.

Ringforts of the Borderlands

Ringforts of the Borderlands

The Ringforts of the Borderlands are a network of circular fortifications that stand as sentinels against external threats. Each fort is constructed from thick stone walls, topped with wooden palisades, and manned by seasoned soldiers ready to defend the Voran heartlands.

Riverfall

Riverfall

Riverfall is a bustling hub of commerce located at the confluence of two major rivers. Known for its vibrant markets and diverse population, it attracts merchants from across the heartlands and beyond, fostering a melting pot of cultures and ideas, but also a thriving black market due to the influx of wealth.

Shadowbrook

Shadowbrook

Nestled deep within a dense, ancient forest, Shadowbrook is a secluded village inhabited by skilled hunters and trappers. The villagers thrive on their intimate knowledge of the woods, relying on the abundant game and resources, but they constantly face threats from wild animals and rival poachers encroaching on their territory.

Shadowlands

Shadowlands

The Shadowlands is a treacherous and corrupted area, a remnant of ancient magic that spiraled out of control. Once a vibrant land, it is now shrouded in darkness, infested with monstrous creatures and whispers of a powerful demon king that rules from the shadows.

Silverhaven

Silverhaven

Silverhaven, the capital of the vassalized Kingdom of Eryndor, is a melancholic city built atop rolling hills, marked by remnants of its former glory. Once a vibrant hub of trade, it now bears the weight of Voran occupation, with narrow streets, faded timber-framed buildings, and a subdued Market Square, where the spirit of resistance flickers amidst oppression.

Southspear

Southspear

Southspear, the southern jewel of Twinhaven City, is a bustling hub of trade and prosperity. Its sheltered harbor is alive with merchant vessels from distant lands, while the vibrant streets are filled with the sounds of merchants, sailors, and the rich aroma of exotic goods.

Stahlwood Forest

Stahlwood Forest

Stahlwood Forest still dominates the Voran heartlands, its canopy a sea of green. Sunlight dapples the forest floor, where moss and fallen logs shelter creatures of the wood. The air is alive with the sounds of nature: rustling leaves, chirping birds, and the River Azure murmuring through its heart. Yet, the forest is not untouched. Vora'Zul's hunger for resources gnaws at the southwest, while Riverfall's expansion encroaches from the northeast. Cleared land and construction sites scar the edges, and the river bears witness to increased traffic and debris. Despite this, the heart of Stahlwood remains largely intact, a testament to its resilience. Ancient groves and hidden pathways still whisper secrets of forgotten times. Stahlwood stands as a symbol of the delicate balance between civilization and nature. As the empire grows, the forest's fate hangs in the balance, a reminder of the choices between progress and preservation.

Stonemarch

Stonemarch

Stonemarch is a bustling city built around rich deposits of iron and minerals, serving as a hub for miners and skilled smiths. The city's forges roar day and night, producing high-quality weapons and armor for the Voran military, while the laborers strive for recognition and improved conditions amidst their hard work.

The Academy of Shadows

The Academy of Shadows

Once a prestigious elven institution, the Academy of Shadows has transformed into a military training ground for Virendalian mages. Beneath its warlike facade, elven instructors clandestinely nurture the ancient arts of magic, hoping to inspire a new generation of resistance against oppression.

The Hidden Mine

The Hidden Mine

The Hidden Mine is a dark and foreboding place, filled with the echoes of past labor and the whispers of lost souls. Rumors of valuable ores and magical crystals lure adventurers, but the mine's instability and lurking dangers make it a treacherous venture.

The Jade Palace

The Jade Palace

The Jade Palace is a stunning architectural marvel and the throne room of Virendal housing the Elven royal family. It featuring intricate jade carvings that depict the history of the elvish people and the conquest by the Voran Empire. Shimmering banners of Virendal and the Voran Empire hang from its walls, symbolizing the uneasy alliance between the two cultures.

The Serpent's Pass

The Serpent's Pass

The Serpent's Pass is a narrow and winding mountain trail that cuts through steep cliffs, offering breathtaking views and perilous drops. It serves as a strategic chokepoint for armies, a hideout for cunning bandits, and a daunting test of courage for any traveler brave enough to traverse its treacherous paths.

The Tempest Sea

The Tempest Sea

The Tempest Sea is a treacherous expanse of deep ocean, notorious for its swirling currents and hidden reefs. It serves as a battleground between the pirate factions that thrive in its depths and the disciplined navy of the Voran Empire, which seeks to impose order and protect trade routes.

Twinhaven

Twinhaven

Twinhaven, a vibrant city of two islands, Northguard and Southspear, thrives on maritime activity and trade. Northguard is a fortified stronghold of naval power, while Southspearis a bustling hub of commerce, connected by a network of bridges that pulse with the rhythm of the sea.

Twisted Corruption Forest

Twisted Corruption Forest

A dark and twisted forest filled with gnarled trees and vibrant purple foliage, the air thick with a sense of dread. The forest is known for its corrupting magic, warping the creatures and plants within, making it a place of nightmares and danger.

Val'kyr (The Iron Fortress)

Val'kyr (The Iron Fortress)

Val'kyr stands as a grim sentinel on the northern border, built atop the blood-soaked grounds of a historic battle. Its towering walls and watchtowers loom over the landscape, housing a garrison of battle-hardened soldiers and an arsenal of war machines, reflecting the city's unyielding spirit and the constant threat of conflict.

Virendal

Virendal

Virendal is a mystical elf kingdom once thriving in harmony with nature, now under the oppressive rule of the Voran Empire. The forest, once vibrant and alive, is now scarred by imperial forces, with its inhabitants struggling to preserve their ancient ways in secret.

Vora'Zul

Vora'Zul

Vora'Zul, the capital of the crumbling Voran Empire, is a city steeped in turmoil. Imposing walls encircle a mix of grand palaces and common hovels, now scarred by conflict. The Iron Emperor's assassination has left a power vacuum, with factions vying for control. Whispers of rebellion and conspiracy fill the tense air. The city's fate, and that of the empire, hangs in the balance.

Vora'zul Slums

Vora'zul Slums

The Vora'zul Slums are a stark representation of the disparity within the Voran Empire, where the wealthy thrive just beyond the crumbling walls. Here, poor refugees and destitute citizens struggle to survive amidst rampant crime, with muggings and murders occurring in the shadows of dilapidated buildings and narrow alleyways.

Voran Empire

Voran Empire

The Voran Empire, which controls the entire continent after vassalizing all other kingdoms 30 years ago by emperor Xylo. Currently facing unrest and uncertainty following Emperor Xylo's mysterious assassination by poison and no clear heir.

Voran Empire Heartlands

Voran Empire Heartlands

The Voran Empire Heartlands, once the seat of an unstoppable power, now stand as a fractured realm teetering on the brink of chaos. The landscape is a mix of sprawling plains, fertile river valleys, and imposing mountain ranges, scarred by years of warfare and exploitation. Cities built for imperial grandeur now display cracks in their facades, fortresses meant to intimidate now house uneasy garrisons, and the once-bustling trade routes are fraught with uncertainty. The people of the Voran Heartlands are a mix of the original Voran people and those assimilated from conquered territories. The Voran people themselves are known for their discipline, their martial prowess, and their unwavering loyalty (though this is now being tested). However, years of conquest and oppression have bred resentment among the conquered populations,

War College of Vora'Zul

War College of Vora'Zul

The War College of Vora'Zul is a prestigious academy where aspiring military leaders are trained in the arts of warfare, strategy, and leadership. Within its fortified walls, cadets engage in rigorous training, strategic debates, and practical exercises, all while navigating the complex political landscape of the capital.

Willow Creek

Willow Creek

Nestled in a fertile valley, Willow Creek is a peaceful farming village renowned for its lush orchards and sprawling vineyards. The villagers, deeply rooted in tradition, cultivate the land and care for their livestock, fostering a strong sense of community amidst the encroaching challenges of modernity and imperial demands.

Wilorian City

Wilorian City

Wilorian City, the capital of the Horian Theocracy, is a majestic city perched atop a mountain, surrounded by breathtaking views and steep cliffs. The streets are lined with grand temples and government buildings, reflecting the deeply religious nature of its inhabitants, who are devoted to their faith and the teachings of their leaders.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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