Conquered Continent world illustration - Fantasy theme
Fantasy

Conquered Continent

C
ChocoChip

30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom


Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN! The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty. Currently very WIP - Make sure you update your starting location based on your character My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question. Upcoming Plans: - Fill up the remaining countries in the map - complete capital point of interests - complete creating rulers - adventurer/guild system and tying it to the voran empire - complete shadowlands - create monsters/demons - adjust NPC settings - improved starting characters
Played53 times
Cloned5 times
Created
59 days ago
Last Updated
42 days ago
VisibilityPublic
Grom Ironfist
Grom Ironfist
Level 5 Half-Orc Fighter -
A burly male half-orc blacksmith who secretly forges weapons for the Eryndori resistance. He is a gentle soul with a strong belief in the righteousness of his cause, despite his intimidating appearance.
Details
RaceHalf-Orc
ClassFighter
Level5
Alignment
PronounsHe/Him
Location-6055, 1550
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A male half-orc blacksmith. Burly and muscular with greenish skin and deep-set brown eyes. He has a shaved head and a thick, braided beard. He wears a leather apron over simple clothing, with soot-stained hands and a hammer always at his side.
personality
Despite his fearsome exterior, he is kind-hearted and compassionate, always willing to help those in need. He is fiercely loyal to his friends and believes in the power of unity against tyranny.
backstory
Living in the shadows of the Eryndori resistance, he uses his skills as a blacksmith to create weapons for those fighting against oppression. His forge, hidden in the mountains, serves as a sanctuary for rebels seeking to reclaim their freedom.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
13
Armor Class
16
Max HP
44
Speed
30

HP

44 / 44 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Grom Ironfist is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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