Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
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Created
54 days ago
Last Updated
4 days ago
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Demon Castle

Demon Castle

The Demon Castle is a massive, fortress-like dungeon located within an S-Rank Gate, infamous for its dangerous inhabitants and complex layout. Its gothic architecture and oppressive atmosphere create a menacing aura, making it one of the most feared locations in the Solo Leveling universe.

Jeju Island

Jeju Island

**Gate Type:** S-Rank **Status:** Overrun and quarantined **Overview:** Once a scenic tourist destination, Jeju Island was lost after an S-Rank Gate appeared and unleashed swarms of mutated, intelligent magic ants. The monsters wiped out the population in weeks, turning the island into a deadly hive. **The Ant Invasion:** Led by an Ant Queen and later a developing Ant King, the ants organized into a strict hierarchy. Rapid evolution and tactical intelligence made them incredibly dangerous. **Threat Level:** Jeju was declared a no-man’s-land after three failed subjugation attempts by Korean hunters. The open gate remained a major threat, raising fears of the ants reaching the mainland. **Surroundings:** Cities lie in ruins, overrun by nests and tunnels. Nature is dead, and mutated terrain dominates the landscape. Though the ants occasionally test the waters, they haven’t yet crossed the sea.

Korean Peninsula: The Realm of Gates

Korean Peninsula: The Realm of Gates

In the heart of South Korea, a series of mysterious gates have opened, unleashing formidable monsters and creating a new class of heroes known as hunters. These hunters, equipped with unique abilities and skills, navigate the treacherous landscapes of dungeons while society grapples with the implications of this new reality.

Seoul

Seoul

Seoul has transformed into a fortified stronghold, balancing civilian life with the grim reality of being a battleground for hunters and monsters. The skyline gleams with modern skyscrapers, many housing reinforced bunkers and guild headquarters. Districts like Gangnam are heavily patrolled, while areas like Mapo & Yongsan have tight security and rapid alert systems. The Korean Hunter Association HQ in Yeouido is protected by magical defenses. Floating red runes mark gate zones, where sudden appearances prompt emergency evacuations. Civilians carry gate-alert apps and emergency potions, while hunters are treated like celebrities. The economy thrives on mana tech and dungeon tourism, creating a tense yet resilient atmosphere where hope begins to return with the rise of powerful hunters.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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