Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
Played209 times
Cloned33 times
Created
58 days ago
Last Updated
8 days ago
VisibilityPublic
Unranked Hunter
Melee

Unranked Hunter

The Unranked Hunter is a versatile Rank, often powerful beings that surpass even S-Rank. They possess unique abilities that defy traditional rankings, allowing them to excel in various roles, from combat to healing and artifact mastery. Unranked Hunters can tap into immense power, drawing from their extraordinary lineage or supernatural origins, making them unpredictable and formidable in any situation.

Civilian
Melee

Civilian

In the world of Solo Leveling, civilians, referred to as 'Regulars', are individuals who lack any magical abilities and are completely powerless against the threats posed by monsters and dungeons. They play crucial roles in society, such as supporting hunters through administrative work, medical assistance, and research, while relying on the protection of hunters for their safety.

S-Rank Hunter
Melee

S-Rank Hunter

S-Rank Hunters are the rarest and most powerful individuals in the world, capable of single-handedly turning the tide of battles and facing down entire armies. With abilities that defy normal understanding, they can obliterate sections of the battlefield with a single strike or summon devastating spells, making them both feared and revered in a world where their presence can shape political landscapes and the fate of nations.

A-Rank Hunter
Melee

A-Rank Hunter

A-Rank Hunters are among the strongest in existence, capable of clearing most dungeons alone and leading elite squads into perilous battles. With inhuman strength, speed, and reflexes, they wield destructive magic that can cause cataclysmic damage, making them rare and highly respected figures in the realm. They can enter A and S-Rank dungeons, though soloing an S-Rank dungeon is nearly impossible, and many A-Rank Hunters lead powerful guilds or serve directly under governments.

B-Rank Hunter
Melee

B-Rank Hunter

B-Rank Hunters are elite combatants with enhanced physical abilities and strong magical prowess, capable of dominating mid-tier dungeons and occasionally tackling A-Rank dungeons in teams. They are sought after by guilds for their exceptional combat skills, often taking on multiple foes alone, and many ascend to high-ranking guild positions or become independent Hunters.

C-Rank Hunter
Melee

C-Rank Hunter

C-Rank Hunters are skilled fighters who excel in both physical combat and mid-tier magic, making them versatile and reliable in dungeon exploration. They possess enhanced strength and speed, allowing them to tackle lower dungeons solo and contribute effectively in teams for B-Rank challenges, though they often find themselves outclassed by higher-ranked Hunters as they progress in their careers.

D-Rank Hunter
Melee

D-Rank Hunter

D-Rank hunters possess basic combat skills and a touch of magical ability, allowing them to survive in low-tier dungeons. They excel in teamwork, often relying on numbers to overcome weak monsters, but struggle in solo encounters, making them ideal for supporting roles in low-tier guilds.

E-Rank Hunter
Melee

E-Rank Hunter

The E-Rank Hunter is the weakest of all Hunters, often relegated to non-combat roles such as dungeon logistics or healing teams. With minor physical enhancements and limited magical abilities, they serve as scouts or support rather than front-line fighters, frequently facing early retirement or death in their perilous endeavors.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service