Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

H
HollowLT

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.


Author's Note: The world is shaped by mysterious portals called Gates, leading to dungeons filled with monsters. When Gates turn red, they become far more dangerous, with a C-Rank dungeon potentially becoming A-Rank, trapping hunters inside. Hunters, humans with supernatural abilities, risk their lives to clear these dungeons and prevent monster outbreaks. Society revolves around these Gates, with Hunters joining guilds, competing for resources, from E to S-tier ranks. Beneath the surface, an ancient war between Rulers and Monarchs manipulates humanity’s fate. Magic and technology intertwine, with modern cities existing alongside relics, artifacts, and a dungeon economy. The strong thrive, the weak struggle, and only those willing to challenge fate can uncover the truth behind the evolving power system. Players take on the roles of Hunters, each awakening unique abilities on their first dungeon raid. Gates vary in rank and danger, with hidden dungeons and evolving threats. The world has a guild system, a dungeon economy, and Hunter associations governing magical activity. To close a gate, the dungeon boss must be defeated. Magic Beasts, monsters native to alternate dimensions, can escape during a Dungeon Break if a dungeon isn’t cleared in time. High-rank Magic Beasts can destroy cities or even countries. A Re-Awakening occurs when a hunter’s power is dramatically enhanced after their initial awakening, often triggered by near-death experiences or exposure to powerful beings. Extremely rare, it unlocks hidden potential, making hunters possibly stronger than their original rank. If a character is a Hunter, their race will be Hunter.
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58 days ago
Last Updated
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Abandoned Jeju International Airport

Abandoned Jeju International Airport

Location: Northern coast Description: Once the entry point for tourists, now overrun with nests and used by flying ants to launch scouting missions. Crashed planes and webbed-over terminals dominate the area.

Ahjin Office

Ahjin Office

The Ahjin Office is a sleek, modern tower that serves as a hub for essential operations in the city. Its minimalist design emphasizes functionality, with open spaces and strategically placed workstations that promote efficiency and focus.

Ballistics Range

Ballistics Range

The Ballistics Range is a vast indoor facility designed for the rigorous training of rangers and archers. It features multiple shooting lanes, each equipped with various targets, from stationary dummies to moving mechanisms, allowing for a comprehensive training experience.

Central Hive

Central Hive

Location: Hallasan Mountain (Jeju’s central peak) Description: The heart of the ant colony. Tunnels run deep beneath the volcano where the Ant Queen nested. Later became the throne of the Ant King (Beru). It radiates mana and is heavily guarded.

Command War Room

Command War Room

The Command War Room is a high-tech facility designed for the strategic management of interdimensional gates. Equipped with advanced AI systems, it provides real-time data analysis and tactical support to ensure the safe and efficient operation of the gates.

Crimson Caverns

Crimson Caverns

B-Rank Gate: Crimson Caverns Description: A volcanic network of tunnels and caverns with lava pools and sweltering heat. Monsters thrive in this environment. Inside: Fire elementals, lava imps, and armored magma trolls. Final Boss: Ignaros, Flame Troll King – a towering troll with molten armor and fire-based shockwaves. Gate Effect: Upon Ignaros's death, the lava cools and hardens, and the gate implodes, sealing the rift.

Cursed Catacombs of Eldrath

Cursed Catacombs of Eldrath

Beneath the castle, a vast network of catacombs holds cursed treasures and dark artifacts. The catacombs are filled with undead creatures, possessed beings, and horrifying monsters. The deeper one goes, the more powerful the enemies become.

Demon Lord's Throne Room

Demon Lord's Throne Room

The throne room is located at the heart of the castle, surrounded by a magical barrier. The room is adorned with dark magic runes that are said to be remnants of the demon lord’s ancient power. This is the location of the final boss battle in the Demon Castle dungeon.

Demon Spire

Demon Spire

A towering spire within the castle that spirals upward, where demon lieutenants reside and lead the forces of the dungeon. This area is filled with traps, illusions, and hordes of demons that relentlessly attack intruders.

Dungeon Item Black Market

Dungeon Item Black Market

A hidden underground market located in the older districts of Seoul, such as Dongdaemun, where rogue hunters and ex-guild operatives trade in illegal goods. Here, adventurers can find rare monster cores, enchanted magic stones, and ancient dungeon relics, all without the oversight of the Adventurer's Association.

Fallen Research Outpost

Fallen Research Outpost

Location: Near the southern forests Description: A field lab once set up by the Korean Hunter Association to study ant biology and gate mana. Destroyed during a surprise raid. Scorched notes and damaged equipment remain.

Forest of Fangs

Forest of Fangs

C-Rank Gate: Forest of Fangs Description: A dense, fog-covered forest filled with aggressive wolf-type beasts. Trees are unusually large and provide concealment for ambush predators. Inside: Packs of dire wolves, fang bears, and shadowy serpents. Terrain hinders visibility and movement. Final Boss: Lycaon, Alpha Fangbeast – a massive, intelligent wolf with steel-like fur and the ability to command other monsters telepathically. Gate Effect: After Lycaon is slain, the remaining beasts vanish into smoke, and the gate collapses in a pillar of light.

Frostbound Palace

Frostbound Palace

The Frostbound Palace is a chilling, ethereal structure that emerged from a Red Gate within a D-Rank dungeon in Seoul. It is a labyrinth of ice and frost, filled with treacherous traps and enchanted creatures, all under the dominion of Valkion, the King of Winter.

Hunters Guild HQ

Hunters Guild HQ

The Hunters Guild HQ is a prestigious establishment located in the heart of Gangnam, known for its strategic prowess in high-level dungeon raids. Under the leadership of Choi Jong-In, the guild has earned a reputation for excellence and professionalism, attracting the most skilled hunters in the region.

Jeju Coastal Defense Line

Jeju Coastal Defense Line

Location: Eastern coast Description: A line of fortifications, turrets, and abandoned military outposts. Originally established during the early invasion to prevent ants from leaving the island. Now a ghostly border.

Jeju Island Raid Staging Zone

Jeju Island Raid Staging Zone

A secured military base adjacent to Seoul Airport, serving as the primary staging and departure point for Korean and Japanese hunters preparing for operations on Jeju Island. The atmosphere is charged with anticipation and tension as teams undergo strategic briefings and prepare for the challenges ahead.

Jin-Woo’s Apartment

Jin-Woo’s Apartment

A modest high-rise unit in the outer districts of Seoul, where Jin-Woo lives with his sister, Jin-Ah, and their recovering mother. The apartment serves as a sanctuary for the family, filled with memories of bonding and support amidst the challenges of life.

Knights Guild HQ

Knights Guild HQ

The Knights Guild HQ stands as a bastion of military might, featuring imposing stone walls that reach high into the sky, designed to withstand sieges. Beneath its formidable exterior lies an extensive underground planning bunker, where strategies are devised and missions are coordinated, accessible only to the highest-ranking members of the guild.

Korean Hunter Association HQ

Korean Hunter Association HQ

The Korean Hunter Association HQ is a towering skyscraper located in the heart of central Seoul, surrounded by government buildings. This massive structure serves as the nerve center for all hunter activities in the region, overseeing everything from rank evaluations to emergency deployments.

Lava Tube Networks

Lava Tube Networks

Location: Near Manjanggul Cave Description: Naturally formed lava tubes twisted into secondary tunnels for the ants. Scouts use these to travel unseen. Mana crystals now line the walls, glowing faintly.

Mage Training Chambers

Mage Training Chambers

A series of specialized chambers designed for A-S rank casters, each attuned to a different elemental force. These rooms are equipped with ancient runes and artifacts that amplify magical abilities, allowing mages to hone their skills in fire, water, earth, and air magic.

Main Castle Hall

Main Castle Hall

The main hall of the castle is vast, filled with eerie lights and the remnants of long-dead inhabitants. The hall is a battleground, where adventurers and hunters face off against waves of demons and monstrous creatures that guard the inner chambers. Boss Entrance: The gateway to the final boss of the Demon Castle is hidden deep inside the main hall, surrounded by dark magic and magical wards.

ManaTech Training Grounds

ManaTech Training Grounds

The ManaTech Training Grounds serve as a premier facility for S-Rank hunters to train recruits in advanced combat techniques and mana manipulation. Equipped with state-of-the-art mana technology labs, the facility focuses on enhancing equipment and conducting rigorous testing to ensure the highest standards of performance. Additionally, the grounds are strategically positioned for surveillance on dimensional gates, monitoring any unusual activity and ensuring the safety of the realm.

Mobile Raid Zones

Mobile Raid Zones

The Mobile Raid Zones are dynamic locations where the Ahjin tribe sets up temporary camps to launch raids or gather resources. These zones shift frequently, adapting to the movements of their enemies and the availability of resources, making them unpredictable and dangerous for any who venture too close.

Operations Division

Operations Division

The Operations Division serves as the nerve center for the guild's exploration and expansion efforts. Here, scouts report their findings from dungeons, strategists plan new guild ventures, and press agents manage the guild's public image, ensuring that their exploits are well-documented and celebrated.

Seogwipo City Ruins

Seogwipo City Ruins

Location: Southern region Description: One of the last cities to fall. High-rise buildings are crumbled and hollowed out by ant burrows. Remnants of the Korean military’s failed last stand are still visible.

Seongsan Sunrise Peak

Seongsan Sunrise Peak

Location: Eastern tip Description: Once a beautiful natural lookout, now a vantage point for observing ant activity. Korean drones and surveillance gear are sometimes air-dropped here.

Seoul Grand Dungeon Sites

Seoul Grand Dungeon Sites

The Seoul Grand Dungeon Sites are a series of mysterious and ever-changing locations scattered throughout the city. These sites feature temporary gates that manifest in bustling malls, serene parks, and crowded subway stations, drawing adventurers and hunters alike. Some areas are fortified with monitoring towers and hunter summoning platforms, creating a blend of urban life and dungeon exploration. Notable locations include a high school gate that opens during a field trip, and underground parking lots that serve as ambush points for lurking monsters, making every visit a potential adventure.

Seoul Mana Hospital

Seoul Mana Hospital

A state-of-the-art hospital located in central Seoul, renowned for its advanced medical technology and secure mana-treatment wing. The facility specializes in treating magical ailments and offers a serene environment for patients, with lush gardens and tranquil waiting areas.

Shadow Vault

Shadow Vault

The Shadow Vault is a mysterious realm created by Jin-Woo, where shadows of powerful beings are stored and nurtured. This domain is filled with swirling dark mists and ethereal echoes of past battles, serving as a sanctuary for shadows like Beru and Igris, who await their master's command.

Temple of the Forgotten

Temple of the Forgotten

A-Rank Gate: Temple of the Forgotten Description: An ancient underground temple filled with traps, statues, and puzzles. Monster guardians are stationed throughout the structure. Inside: Stone golems, cursed spirits, temple guardians. Final Boss: Kareus, the Cursed High Priest – a powerful undead mage with command over dark magic and summoning. Gate Effect: When Kareus is defeated, the temple begins to crumble, and the dungeon dissolves as the gate vanishes.

The Resilience Clinic

The Resilience Clinic

The Resilience Clinic is a specialized support facility designed for the recovery and rehabilitation of tank-heavy units. With state-of-the-art equipment and skilled therapists, it offers physical therapy sessions, stamina recovery programs, and mental fortitude training to help warriors regain their strength and resilience after battle.

Transformation Combat Hall

Transformation Combat Hall

The Transformation Combat Hall is a grand arena designed for S-Rank duels, featuring advanced magical technology that allows combatants to simulate various environments and scenarios. Spectators can witness epic battles as warriors transform the arena's terrain, creating a dynamic and immersive experience.

Valley of Titans

Valley of Titans

S-Rank Gate: Valley of Titans Description: A vast, mountainous region inside the gate with ruins of a giant civilization. The air is thick with mana, and gravity is slightly warped. Inside: Titan beasts, stone giants, and storm elementals. Final Boss: Tharos, Ancient Titan Lord – a colossal humanoid entity with thunder powers and regenerative abilities. Gate Effect: Tharos’s fall causes the sky to clear and the mountains to shake before the gate flashes and closes permanently.

White Tiger Guild Headquarters

White Tiger Guild Headquarters

The White Tiger Guild Headquarters is a sleek, corporate-style tower located in the bustling Gangnam District. It features state-of-the-art hunter training areas, well-equipped administrative offices, and a dedicated teleportation zone for efficient gate deployment.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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