Grimdark
A realm of ancient treasures and forgotten magic, where dragons once ruled with fire.
Author's Note:
A classic D&D-style campaign set in a dark fantasy world, inspired by games like Elden Ring, Dark Souls, and Dragon Age.
To share feedback or report issues, contact me here:
https://discord.com/channels/1087479995083018372/1345866598908432486
Played | 3402 times |
Cloned | 86 times |
Created | 49 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Imp
CR 1•Tiny Fiend

HP Range6 - 15 (Avg: 11)
AC13
XP200
Details
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 6 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Invisibility
The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Sting (Bite in Beast Form)
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.