Dark Fantasy
A realm of ancient treasures and forgotten magic, where dragons once ruled with fire.
Author's Note:
This D&D campaign contains unsettling themes that may not be suitable for all players.
Played | 4963 times |
Cloned | 167 times |
Created | 94 days ago |
Last Updated | Yesterday |
Visibility | Public |
Feeblemind
Enchantment•Level 8

Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.
Spell Details
Level | 8 |
Range | 150 |