Grimdark
A realm of ancient treasures and forgotten magic, where dragons once ruled with fire.
Author's Note:
A classic D&D-style campaign set in a dark fantasy world, inspired by games like Elden Ring, Dark Souls, and Dragon Age.
To share feedback or report issues, contact me here:
https://discord.com/channels/1087479995083018372/1345866598908432486
Played | 3420 times |
Cloned | 86 times |
Created | 50 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |