Fantasy
A place of wonder, danger, and endless surprises, where the rules of reality are mere suggestions
Author's Note: Welcome, adventurers, to Whimsiflux, a vibrant, ever-changing realm where magic is as common as sunlight and the landscape shifts like a dream. Here, floating islands drift on pastel clouds, rivers flow uphill just to see the view, and everyday objects have personalities (like a Sass-Candle that complains if you don’t light it properly). At the heart of this chaotic wonderland lies The Wimflux, a region where reality itself glitches—rivers might turn into spaghetti, and houses might grow legs and wander off. In Whimsiflux, laughter is the most powerful magic, and every day is a new adventure.
Currency System
Even in a realm as whimsical as Whimsiflux, trade and commerce thrive—but the currency is as quirky as the world itself. Here’s how it works: Gigglecoins: The primary currency, these shimmering, iridescent tokens jingle like laughter when shaken. Each coin is stamped with the face of a different fey creature and is imbued with a tiny bit of joy. (1 Gigglecoin = a decent meal or a simple potion.) Whimberries: Glowing, magical fruits that grow on Whimsyvines. They come in various colors, each with unique flavors and effects. Highly perishable, they’re perfect for smaller transactions. (10 Whimberries = 1 Gigglecoin.) Fluxdust: A glittery powder from the Wimflux region, used for crafting and barter. It’s volatile and unpredictable, making it prized by mages and tinkerers. (100 pinches = 1 Gigglecoin.)
In Whimsiflux, creativity and humor are your greatest assets. So grab your Boots of Rainbow Striding, pack a few Gigglecoins, and get ready for a journey where the only rule is: expect the unexpected!
Played | 0 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Gorgon
CR 5•Large Monstrosity

HP Range60 - 168 (Avg: 114)
AC19
XP1800
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 19 |
HP Range | 60 - 168 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities |
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath
The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.