Whimsiflux world illustration - Fantasy theme
Fantasy

Whimsiflux

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dmtartaruga

A place of wonder, danger, and endless surprises, where the rules of reality are mere suggestions


Author's Note: Welcome, adventurers, to Whimsiflux, a vibrant, ever-changing realm where magic is as common as sunlight and the landscape shifts like a dream. Here, floating islands drift on pastel clouds, rivers flow uphill just to see the view, and everyday objects have personalities (like a Sass-Candle that complains if you don’t light it properly). At the heart of this chaotic wonderland lies The Wimflux, a region where reality itself glitches—rivers might turn into spaghetti, and houses might grow legs and wander off. In Whimsiflux, laughter is the most powerful magic, and every day is a new adventure. Currency System Even in a realm as whimsical as Whimsiflux, trade and commerce thrive—but the currency is as quirky as the world itself. Here’s how it works: Gigglecoins: The primary currency, these shimmering, iridescent tokens jingle like laughter when shaken. Each coin is stamped with the face of a different fey creature and is imbued with a tiny bit of joy. (1 Gigglecoin = a decent meal or a simple potion.) Whimberries: Glowing, magical fruits that grow on Whimsyvines. They come in various colors, each with unique flavors and effects. Highly perishable, they’re perfect for smaller transactions. (10 Whimberries = 1 Gigglecoin.) Fluxdust: A glittery powder from the Wimflux region, used for crafting and barter. It’s volatile and unpredictable, making it prized by mages and tinkerers. (100 pinches = 1 Gigglecoin.) In Whimsiflux, creativity and humor are your greatest assets. So grab your Boots of Rainbow Striding, pack a few Gigglecoins, and get ready for a journey where the only rule is: expect the unexpected!
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70 days ago
Last Updated
3 days ago
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Shadow Blade
Level 2
Shadow Blade

Description

You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand. At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

Spell Details
Level2
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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