Whimsiflux world illustration - Fantasy theme
Fantasy

Whimsiflux

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dmtartaruga

A place of wonder, danger, and endless surprises, where the rules of reality are mere suggestions


Author's Note: Welcome, adventurers, to Whimsiflux, a vibrant, ever-changing realm where magic is as common as sunlight and the landscape shifts like a dream. Here, floating islands drift on pastel clouds, rivers flow uphill just to see the view, and everyday objects have personalities (like a Sass-Candle that complains if you don’t light it properly). At the heart of this chaotic wonderland lies The Wimflux, a region where reality itself glitches—rivers might turn into spaghetti, and houses might grow legs and wander off. In Whimsiflux, laughter is the most powerful magic, and every day is a new adventure. Currency System Even in a realm as whimsical as Whimsiflux, trade and commerce thrive—but the currency is as quirky as the world itself. Here’s how it works: Gigglecoins: The primary currency, these shimmering, iridescent tokens jingle like laughter when shaken. Each coin is stamped with the face of a different fey creature and is imbued with a tiny bit of joy. (1 Gigglecoin = a decent meal or a simple potion.) Whimberries: Glowing, magical fruits that grow on Whimsyvines. They come in various colors, each with unique flavors and effects. Highly perishable, they’re perfect for smaller transactions. (10 Whimberries = 1 Gigglecoin.) Fluxdust: A glittery powder from the Wimflux region, used for crafting and barter. It’s volatile and unpredictable, making it prized by mages and tinkerers. (100 pinches = 1 Gigglecoin.) In Whimsiflux, creativity and humor are your greatest assets. So grab your Boots of Rainbow Striding, pack a few Gigglecoins, and get ready for a journey where the only rule is: expect the unexpected!
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Created
70 days ago
Last Updated
3 days ago
VisibilityPublic
Dominate Beast
EnchantmentLevel 4
Dominate Beast

Description

You attempt to beguile a beast that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

Spell Details
Level4
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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