Alderan: Fully AI Generated World world illustration - Fantasy theme
Fantasy

Alderan: Fully AI Generated World

T
TomasAlcantara

A classic world of Dnd. Magical, dazzling, mysterious, and always ready to welcome an adventurer.


Author's Note: **Alderan: A Realm of Endless Adventure** In the heart of Alderan lies a tapestry of vibrant kingdoms, ancient ruins, and untamed wilds. This classic fantasy world thrives on the balance between light and shadow, where benevolent gods watch over mortals while dark powers linger in the forgotten corners of the land. Alderan’s history is etched in the scars of great wars and the whispers of lost civilizations. From the majestic spires of Eldoria, a city of scholars and magic, to the misty forests of Sylvara, home to enigmatic elves, each region offers its own mysteries. Dwarven forges blaze in the stone halls of Kharn Darum, while adventurers seek their fortunes in the dragon-haunted peaks of Ashencrag. Legends tell of the Relic of Aetheris, a powerful artifact said to shape the world's fate. Heroes arise from all walks of life, drawn into a grand tapestry of alliances, betrayals, and destiny. In Alderan, every choice carves a path in an epic tale waiting to be told.
Played2 times
Cloned1 times
Created
45 days ago
Last Updated
43 days ago
VisibilityPublic
Rope of Climbing
UncommonGear (Wondrous Items)
Rope of Climbing
Weight3.00 lb.

Description

This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1 foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight3.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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