Fantasy
A classic world of Dnd. Magical, dazzling, mysterious, and always ready to welcome an adventurer.
Author's Note: **Alderan: A Realm of Endless Adventure**
In the heart of Alderan lies a tapestry of vibrant kingdoms, ancient ruins, and untamed wilds. This classic fantasy world thrives on the balance between light and shadow, where benevolent gods watch over mortals while dark powers linger in the forgotten corners of the land. Alderan’s history is etched in the scars of great wars and the whispers of lost civilizations.
From the majestic spires of Eldoria, a city of scholars and magic, to the misty forests of Sylvara, home to enigmatic elves, each region offers its own mysteries. Dwarven forges blaze in the stone halls of Kharn Darum, while adventurers seek their fortunes in the dragon-haunted peaks of Ashencrag.
Legends tell of the Relic of Aetheris, a powerful artifact said to shape the world's fate. Heroes arise from all walks of life, drawn into a grand tapestry of alliances, betrayals, and destiny. In Alderan, every choice carves a path in an epic tale waiting to be told.
Played | 2 times |
Cloned | 1 times |
Created | 45 days ago |
Last Updated | 43 days ago |
Visibility | Public |
Maze
Conjuration•Level 8

Description
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds). When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
Spell Details
Level | 8 |
Range | 60 |