Lord of the Rings world illustration - High Fantasy theme
High Fantasy

Lord of the Rings

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''Lord of the Rings'' is a novel by J.R.R. Tolkien, brought to life with the help of AI!


Author's Note: - Highly detailed world map. - All O.G. film/book locations already marked. - Unique classes and races added to reflect Tolkien's mythology. - Franz will create all the story characters on his own, already tested. Just start in Bree or The Shire and mention Frodo. I saw Strider in Bree, had rumours of Gandalf at the Prancing Pony, and found Tom Bombadil in the Old Forest. Keep in mind that LLMs already have an extensive knowledge of Lord of the Rings. Simply typing ''Aragorn from Lord of the Rings'' into the generator will make a like-for-like version of whichever character you want to play.
Played34 times
Cloned5 times
Created
43 days ago
Last Updated
37 days ago
VisibilityPublic
Mummy
CR 3Medium Undead
Mummy
HP Range27 - 90 (Avg: 59)
AC11
XP700
Details
SizeMedium
TypeUndead
CR3
XP700
Languagesthe languages it knew in life
Defenses
Armor Class11
HP Range27 - 90 (Avg: 59)
Damage Vulnerabilities
Damage Resistances
Damage Immunities,
Condition Immunities, , , ,
Actions

Dreadful Glare

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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