Elemental
The world from the "Avatar: The Last Airbender" series. Just a fun little project I'm working on.
Author's Note: Still in construction. I have the map finished (54 locations), but intend to add all the races, classes, NPCs, "spells", and potentially all items from the show.
I will not be creating classes for organizations such as the Kyoshi warriors. That sort of thing will be allocated to the sub class.
Items marked (C) are cannon, (N) for non cannon. Non cannon items are items that while not explicitly shown in the series, likely exist in that world.
All information shamelessly copy/pasted from https://avatar.fandom.com/wiki/Avatar_Wiki
A homebrew I'm using.
https://www.gmbinder.com/share/-NSelKTwd-b2pWS3eUYW
Update to version 0.2!
115 spells added.
Update to version 0.3!
Added the core characters of the first season!
Update to version 0.4!
80 items from the show added!
Update to version 0.5!
Over 100 items from the show, marked (C) for cannon.
Update to version 0.6!
Added 64 non cannon (N) items. I have yet to adjust their descriptions to make them fit into the universe better. I am considering MAYBE remaking the images in AI to better fit the cartoon style of Avatar. That would be a pain in the ass, but I MIGHT do it.
Update to version 0.7!
Started generating images in the Avatar art style for all items.
Update to version 0.8!
12 factions added, and a ton of items.
Played | 83 times |
Cloned | 16 times |
Created | 43 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Sphere of Swirling Waters
Level 4

Description
Waterbending Technique. Requires Water to be in the vicinity. A Sphere of swirling water encloses a creature or object of Large size or smaller within range, buffeting them within. An unwilling creature must make a Dexterity saving throw; on a failed save, they are enclosed for the Duration and take 1d6 water damage per turn. Creatures inside must hold their breath or take an additional 1d6 water damage each turn. The Sphere is immune to all damage, and creatures inside cannot be harmed by attacks from outside, nor can they damage anything outside it. Other waterbenders can contest the original bender's Dexterity to gain control over the Sphere.
Spell Details
Level | 4 |
Range | 30 |