325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Played | 689 times |
Cloned | 60 times |
Created | 37 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Druidic Settlement |
Coordinates | (-2222, 5524) to (-2165, 5581) |
Nestled within the frigid Spine of the World, south of Icewind Dale’s Ten Towns, lies Kuldahar, an anomaly of verdant warmth. At its heart stands the Great Oak, a majestic tree gifted by Silvanus, its magical aura banishing the biting cold and fostering a lush haven. The town, built around this arboreal miracle some thirty years prior to 1281 DR, serves as a sanctuary for druids and pilgrims seeking the tree's blessings. Kuldahar Valley, accessed via the treacherous Kuldahar Pass, connects the town to southern lands, though the pass is rife with frost giants and other perils. In recent times, yuan-ti invaders sought to corrupt the Oak, utilizing a hidden portal within its roots, but the archdruid Iselore stood firm in its defense. Travelers may encounter Rattatofkr, a spirit-guide, who aids in navigating the treacherous paths to the Oak.