550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 2943 times |
Cloned | 319 times |
Created | 88 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Size | 0 |
Type | City |
Mirabar, the gleaming gem of the North, stands as a fortified fusion of dwarven resilience and human pragmatism. Perched at the edge of the Spine of the World, this wealthy mining city thrives on the iron, mithral, and gemstone veins beneath it, harvested by 1,600 shield dwarves who dwell in a subterranean metropolis of echoing forges and sculpted stone halls. Above ground, humans oversee trade and administration, forming a cooperative if occasionally tense alliance. Governed by the Marchion, with oversight from the dwarf-led Council of Sparkling Stones, Mirabar is a pillar of prosperity and defense, exporting masterwork metalcraft and ore through the River Mirar and overland caravans. Its formidable sloped walls, battlemented towers, and reinforced harbor guard against orcs, frost giants, and worse. Though pragmatic and profit-driven, the city remains a vital bastion of civilization in the wild frontier, its anvil song a call to order amid chaos.
Mirabar looms with sloped red-stone walls and stout towers, smoke curling from its chimneys into the cold northern sky. Below, glowing cavern halls glint with molten metal and the rhythmic flash of hammers, while above, orderly stone streets host bustling markets and iron-laden wagons. Snow dusts the rooftops, but the city's heart burns hot with forge-fire and dwarven pride.