The Forgotten Realms [Fan Version] world illustration - Fantasy theme
Fantasy

The Forgotten Realms [Fan Version]

P
Pollution

325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!


Author's Note: Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
Played689 times
Cloned60 times
Created
37 days ago
Last Updated
Yesterday
VisibilityPublic
Mulhessen
Mulhessen
Area
Details
Size0
TypeSettlement
Coordinates(7767, -2262) to (7832, -2202)
Description

Mulhessen, a humble Sembian town nestled along the bustling Belduuk Road, where it intersects with the Way of the Manticore, serves as a crossroads between the grand cities of Selgaunt and Daerlun. Though small, its strategic location north of Saerloon has placed it in the path of historical upheaval, notably pledging loyalty after the ravaging of Ordulin in 1374 DR. The town, intentionally left vague in most accounts. Within its borders reside notable figures: the enigmatic wizard Aldeguth, the celebrated composer Baerann Kordeemur, and the Harper caravan-master Ormsel Eltunarr. Belduuk Road, locally dubbed "Rattlebones Ride" as it stretches towards Saerb, and the intersecting Way of the Manticore bring a steady flow of travelers, making Mulhessen a potentially vital, if unassuming, point of interest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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