325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Played | 779 times |
Cloned | 76 times |
Created | 40 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
These individuals are the frontline enforcers of the Code Legal and are known throughout Faerûn for their strict adherence to conduct and rigorous training. Recruited for their discipline and commitment to upholding the law, they patrol the city streets in units of four, including patrolmen, armars, and civilar. Those arrested are held in city wall towers or the dungeons of Castle Waterdeep. These watchmen enforce the Code Legal, a comprehensive system outlining offenses punishable by instant death to fines, with judgments made by Magisters based on witnesses, and appeals possible within two days to the Lord's Court. Notably, Waterdeep has no bail and forbids barristers, though "professional witnesses" are tolerated. The law applies to all within the city's power, and while necromancy isn't explicitly illegal, raising corpses can be prosecuted as other offenses. The Watch strives for fair and diligent justice, often making arrests quietly to avoid public disruption.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Elvish |
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call for Reinforcements
The Watchman can call for backup, summoning 1d4 additional Watchmen to their location within 1 minute.
Dagger Thrust
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Truncheon Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.