The Forgotten Realms [Fan Version] world illustration - Fantasy theme
Fantasy

The Forgotten Realms [Fan Version]

P
Pollution

325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!


Author's Note: Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
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39 days ago
Last Updated
2 days ago
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The Trades Ward
The Trades Ward
Point of Interest
Details
Coordinates(-880, 1704)
Description

The Trades Ward, a sprawling eastern district of Waterdeep, pulses with relentless commercial energy, encircling the City of the Dead's western and southern walls. Stone streets teem with merchants hawking wares, guildhalls buzzing with activity, and inns offering respite to weary travelers. Notable landmarks like the Court of the White Bull, the Plinth, and Virgin's Square anchor this bustling marketplace. Lodging ranges from simple rooms at 5 silver pieces per day to more comfortable stays at 20 silver pieces per tenday. Taverns offer a variety of food and drink, fueling the constant flow of trade. While lacking the warmth of residential wards, the Trades Ward is a vital hub, a cacophony of commerce that rarely sleeps, its shops and businesses catering to every conceivable need.

Appearance

The Trades Ward is a kaleidoscope of colors and sounds, with stalls overflowing with goods, from rare spices to intricate crafts. The architecture is a mix of grand guildhalls and quaint shops, all adorned with vibrant banners and signs, inviting patrons to explore.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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