325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Played | 753 times |
Cloned | 72 times |
Created | 39 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Coordinates | (2390, -1528) |
Triel, a meager village nestled within the desolate Fields of the Dead, marks a crucial crossroads of the Trade Way and Dusk Road, south of the ominous Boareskyr Bridge. Its defining feature is a rough, log-and-boulder stockade, a grim reminder of the harsh winters and the ever-present threat of the wilds, its gates firmly locked each night. Elvar the Grainlord, a figure consumed by the need for survival, governs this austere settlement, his focus solely on stockpiling food. Absent are the comforts of an inn or tavern; travelers are relegated to camping outside the walls, their presence a form of perimeter defense for the precious grain reserves. Situated within the borders of Elturgard, Triel is overshadowed by the looming Trielta Hills to the northeast, its existence a testament to resilience in a land of scarcity and danger.
Triel features sturdy wooden palisades and watchtowers, with thatched-roof cottages nestled within. The streets are bustling with traders and travelers, and the air is filled with the scent of imported goods and the distant echoes of the Fields of the Dead.