The Forgotten Realms [Fan Version] world illustration - Fantasy theme
Fantasy

The Forgotten Realms [Fan Version]

P
Pollution

325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!


Author's Note: Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
Played763 times
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Created
40 days ago
Last Updated
3 days ago
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Hardbuckler
Hardbuckler
Point of Interest
Details
Coordinates(2844, -1051)
Description

Nestled along the Dusk Road in the Western Heartlands, Hardbuckler is a bustling, if compact, town of rock gnomes, a bastion of cleanliness and prosperity. Stone cottages, each with a fenced garden and multi-level cellar, dot the landscape in an organized disarray, concealing a sprawling network of underground tunnels and vaults secured by powerful wards, a legacy of the wizard Aldiber Inchtawurn. These subterranean passages, wide enough for wagons, connect the cellars, facilitating swift, hidden travel. The town, ruled by a council of gnome elders, many of whom are priests, reflects a deep reverence for gnomish deities. Notable for its stout fortifications, Hardbuckler endured a fierce battle during the Second Dragon Cataclysm, a testament to its resilience. This industrious community, situated between Triel and Hill's Edge, boasts hand-cranked elevators within its cellars, a testament to gnomish ingenuity.

Appearance

The town is characterized by colorful, whimsical architecture with gears and gadgets adorning the buildings. The streets are bustling with gnomes engaged in various crafts, and the air is filled with the sounds of clinking metal and the scent of fresh wood shavings.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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