⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔ world illustration - Fantasy theme
Fantasy

⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔

P
Pollution

650+ POIs, 400+ Areas, 100+ Subclasses, 30+ Races, 200+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!


Author's Note: Play any game you love, I hope you guys enjoy RPGs or come to enjoy them like I do. Thank you for all the hearts! It tells me that you enjoy the hard work I put into this. <3 Big love, Pollution Disclaimer: Adventure is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project of my own version of the world created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. Find me on discord! I love Friends and Fables and I changed the name because I wanted a title that showed my appreciation for this amazing game! (I made a great new coverart just to say Adventure, and then decided to change the name of my game on a whim)
Played6325 times
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Created
146 days ago
Last Updated
8 days ago
VisibilityPublic
High House of Wonders
High House of Wonders
Point of Interest
Details
Coordinates(456, -1920)
Description

The High House of Wonders stands as the beating mechanical heart of Gond’s faith in Baldur’s Gate—a cathedral not of stone and sermon, but of steam, gear, and spark. Its interior hums with sacred invention, where engineers, priests, and tinkerers labor shoulder to shoulder beneath the relentless gaze of High Artificer Andar Beech. Innovation is the divine liturgy here, and faith is forged through schematics and prototypes. While the temple professes healing and magical services, such offerings are incidental distractions for minds driven by the muse of invention. Unverified whispers claim the High House hosts a clandestine testing wing, where more volatile or morally dubious devices are trialed far from the public eye. In a city unconcerned with ethical provenance, Gond’s children thrive in unrestrained creation.

Appearance

Approaching the High House of Wonders, one is met by a looming edifice of polished bronze, iron-bound oak, and stained glass that refracts sunlight into gears, cogs, and divine blueprints. Tall chimneys belch fragrant plumes of hot oil, ozone, and molten metal, while mechanical statues pivot and whir atop the parapets. Massive, reinforced doors—each inset with intricate locks and rotating emblems of Gond’s golden toothed wheel—guard the interior. Inside, the temple is an organized chaos of ringing anvils, sizzling coils, and cantilevered catwalks, with automatons clanking past humming spellforges. The atmosphere is thick with smoke, incense, and genius, as robed inventors glide through the labyrinthine workshop in soot-stained vestments, eyes gleaming with unholy inspiration.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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