650+ POIs, 400+ Areas, 100+ Subclasses, 30+ Races, 200+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 6325 times |
Cloned | 674 times |
Created | 146 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (456, -1920) |
The High House of Wonders stands as the beating mechanical heart of Gond’s faith in Baldur’s Gate—a cathedral not of stone and sermon, but of steam, gear, and spark. Its interior hums with sacred invention, where engineers, priests, and tinkerers labor shoulder to shoulder beneath the relentless gaze of High Artificer Andar Beech. Innovation is the divine liturgy here, and faith is forged through schematics and prototypes. While the temple professes healing and magical services, such offerings are incidental distractions for minds driven by the muse of invention. Unverified whispers claim the High House hosts a clandestine testing wing, where more volatile or morally dubious devices are trialed far from the public eye. In a city unconcerned with ethical provenance, Gond’s children thrive in unrestrained creation.
Approaching the High House of Wonders, one is met by a looming edifice of polished bronze, iron-bound oak, and stained glass that refracts sunlight into gears, cogs, and divine blueprints. Tall chimneys belch fragrant plumes of hot oil, ozone, and molten metal, while mechanical statues pivot and whir atop the parapets. Massive, reinforced doors—each inset with intricate locks and rotating emblems of Gond’s golden toothed wheel—guard the interior. Inside, the temple is an organized chaos of ringing anvils, sizzling coils, and cantilevered catwalks, with automatons clanking past humming spellforges. The atmosphere is thick with smoke, incense, and genius, as robed inventors glide through the labyrinthine workshop in soot-stained vestments, eyes gleaming with unholy inspiration.