⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔ world illustration - Fantasy theme
Fantasy

⚔ Aᴅᴠᴇɴᴛᴜʀᴇ ⚔

P
Pollution

550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!


Author's Note: Play any game you love, I hope you guys enjoy RPGs or come to enjoy them like I do. Thank you for all the hearts! It tells me that you enjoy the hard work I put into this. <3 Big love, Pollution Disclaimer: Adventure is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. Find me on discord! I love Friends and Fables and I changed the name because I wanted a title that showed my appreciation for this amazing game! (I made a great new coverart just to say Adventure, and then decided to change the name of my game on a whim)
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Teleportation Circle
ConjurationLevel 5
Teleportation Circle

Description

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

Spell Details
Level5
Range10
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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