Attack on Titan world illustration - Grimdark theme
Grimdark

Attack on Titan

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ParkerVine

Attack on Titan world briefly after the attack on Shiganshina in 845. Feel free to edit and publish.

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Ansbach

Ansbach

Ansbach is a bastion of knowledge and learning, home to the kingdom's most esteemed scholars and engineers. However, its strict censorship and isolation from the outside world create an atmosphere of fear, where forbidden knowledge is sought after by a secret society of scholars, risking their lives for the truth about the walls.

Dauper

Dauper

Dauper is a small, isolated hunting village nestled in the southwestern forests of Wall Rose. Its self-sufficient community of hunters, trappers, and foragers relies on the wilderness for survival, living in simple wooden cabins with thatched roofs and dirt paths. As the outside world crumbles, Dauper faces the dilemma of whether to help desperate refugees or remain isolated, knowing that their way of life may be at stake.

Ehrmich

Ehrmich

Ehrmich is a bureaucratic and economic hub south of Wall Sina, characterized by grand stone buildings, well-maintained public squares, and broad avenues. The city is currently facing internal strife as an influx of refugees and military personnel disrupts its previously orderly function, revealing stark class divides and simmering tensions beneath its polished surface.

Forest of Giant Trees

Forest of Giant Trees

A vast woodland populated by towering, ancient trees reaching heights of 80 to 100 meters. Once a strategic refuge for humanity, it has become a haunting prison for survivors, filled with eerie remnants of those who sought shelter from the Titans.

Holst

Holst

Once a thriving agricultural town, Holst now lies in ruins, a haunting reminder of betrayal and loss. The streets are silent, filled with the remnants of a community that believed in the eternal protection of Wall Maria, only to be sacrificed by its leaders in a desperate bid for survival against the Titans.

Karanes

Karanes

Karanes District, a fortified outpost east of Wall Rose, was designed for military efficiency and order. Following the fall of Wall Maria, it has become a tense melting pot of overcrowded barracks, desperate civilians, and a strained military presence, where the once-proud defenses now serve as a backdrop to growing unrest and disillusionment.

Klorva

Klorva

Klorva is a moderately sized settlement known for its practical architecture and thriving agriculture, now struggling under the weight of incoming refugees. The town features neat rows of stone-and-timber houses, market squares cluttered with tents, and a once-respected agricultural system now strained to feed its growing population.

Mitras

Mitras

Mitras, the jewel of Wall Sina, is a city of stark contrasts, where opulence and decay coexist. It is a bastion of humanity, yet its beauty masks a foundation of corruption and secrecy, with strict social divisions and a façade of order that hides the growing paranoia and unrest beneath the surface.

Northern District

Northern District

Once a remote logging and trading post, the Northern District now lies in ruins after the fall of Wall Maria. Its sturdy timber structures are now decayed and buried under snow, with the main square reduced to rubble and silence, echoing the despair of its former inhabitants.

Northern Mountain Region

Northern Mountain Region

The Northern Mountain Region is a treacherous and sparsely inhabited area of Paradis, stretching from within Wall Sina and Wall Rose to the uncharted wilderness beyond Wall Maria. It features freezing conditions, scattered settlements, and a growing refuge for the disillusioned, while the outside presents uncharted, harsh terrain with abandoned fortifications and whispers of old settlements.

Orvud

Orvud

Orvud District, located along the northern edge of Wall Sina, serves as a vital military and logistical hub. Its practical architecture and broad roads facilitate the movement of agricultural goods and personnel, while the atmosphere grows tense under the strain of increased military presence and resource shortages.

Paradis

Paradis

Paradis Island is a vast, isolated landmass encircled by three towering walls—Maria, Rose, and Sina—protecting humanity from relentless threats. Within Wall Maria, diverse environments like sprawling fields and dense forests contrast with abandoned villages, while the capital city within Wall Sina showcases the stark divide between urban centers and the quiet desperation of frontier settlements flooded with refugees.

Quinta

Quinta

Quinta is a beleaguered trading outpost west of Wall Maria, now a tragic symbol of humanity's failed ambitions. Once a modest settlement with wooden buildings and palisades, it is now fortified and filled with weary survivors, surrounded by roaming Titans and marked by dark humor in graffiti and absurd official signs.

Ragako

Ragako

Ragako is a quiet, rural town in the southwestern region of Wall Rose, once thriving on agriculture and community. After the fall of Wall Maria, it has become a place of tension and desperation, struggling to support an influx of refugees while its own resources dwindle.

Shiganshina

Shiganshina

Three months after the Titan breach, Shiganshina District stands as a ghost town, overtaken by nature and marked by the remnants of a hasty evacuation. Streets are silent, filled with rubble and weeds, while buildings bear the scars of Titan assaults, their structures crumbling and windows shattered. Nature reclaims the space, with vines climbing walls and wildlife roaming the empty squares, while remnants of personal belongings tell stories of interrupted lives. The atmosphere is heavy with irony, as government propaganda posters proclaiming security cling to the ruins, juxtaposed against graffiti that critiques the very authorities that failed the populace.

Stohess

Stohess

Stohess District, located on the eastern edge of Wall Sina, is a center of military authority and law enforcement, characterized by its imposing stone architecture and narrow streets designed for patrols. Once a hub of bureaucratic corruption, it now grapples with rising tensions and dissatisfaction among its populace, as the elite cling to their privileges while whispers of rebellion grow louder in the shadows.

The Abandoned Titan Dock

The Abandoned Titan Dock

Hidden along the remote southern coastline of Paradis, this decaying dockyard was once a key location for Marley’s horrific operations involving Eldian captives. Now silent and eerie, it stands as a monument to suffering, with remnants of its dark past scattered throughout its rusting piers and crumbling structures.

The Grand Canal

The Grand Canal

A massive waterway connecting Wall Sina and Wall Rose, originally designed for transporting goods. Now, it serves as a lifeline for smugglers and refugees, heavily patrolled by Military Police searching for contraband.

The Northern Harbor

The Northern Harbor

Nestled along the icy northern coastline of Paradis, The Forgotten Northern Harbor is a desolate, natural harbor untouched by human presence. This hidden inlet, a relic of an age before the Walls, features a deep crescent-shaped bay surrounded by towering ice cliffs, rocky shores lined with black volcanic stones, and an inland expanse of boreal forests and tundras, all under the eerie silence of a frozen landscape.

The Royal Cavern

The Royal Cavern

Hidden beneath the Reiss Family Chapel, this vast underground cavern serves as both a throne and a prison for those who inherit the power of the Founding Titan. It is a place of dark rituals, ancient secrets, and the weight of a monarchy's concealed history, where the past is rewritten through sacrifice and manipulation.

Trost

Trost

Trost District serves as a strategic gateway linking humanity's outer and inner territories, featuring fortified gates and central plazas connected by cobblestone roads. The architecture is a blend of sturdy timber framing and stone construction, reflecting a slightly more refined medieval style, while the streets are crowded with refugees and makeshift shelters, highlighting stark social contrasts.

Undercity

Undercity

Beneath the gilded streets of Mitras lies the Undercity, a sprawling labyrinth of tunnels and decaying structures. Once a grand subterranean expansion, it is now a network of slums and illicit markets, home to criminals and outcasts who survive in the shadows of the city above.

Utopia

Utopia

Once envisioned as a model city, Utopia District has transformed from a quiet, self-sustaining community into a chaotic refuge for thousands of displaced citizens. Its orderly streets are now choked with makeshift shelters, and the government struggles to maintain a semblance of order amidst growing desperation and civil unrest.

Wall Maria

Wall Maria

Once a thriving expanse of human civilization, Wall Maria is now a hauntingly quiet territory reclaimed by nature. Abandoned farms and villages stand eerily intact, their interiors frozen in time, while overgrown roads and fields tell the story of a lost era. Military patrols traverse the area, a stark reminder of the vulnerability that now defines this land.

Wall Rose

Wall Rose

The Wall Rose District is a region marked by a tense coexistence of prosperity and desperation. Its orderly streets and sturdy buildings stand in stark contrast to the makeshift camps of refugees, highlighting the social disparities and the irony of governmental propaganda amidst growing unrest.

Wall Sina

Wall Sina

Wall Sina is humanity's innermost sanctuary, featuring grand plazas, wide avenues, and ornate stone-and-timber buildings that reflect authority and refinement. The area is marked by a stark contrast between its elegant urban centers and the encroaching anxiety of refugees, with propaganda posters and graffiti highlighting the tensions within this seemingly idyllic landscape.

Yarkel

Yarkel

Yarkel is a town that embodies restrained luxury tempered by practicality, serving as a retreat for the privileged near Wall Sina. Once a symbol of genteel living, it now shelters displaced elites, creating a surreal juxtaposition of luxury and quiet desperation, with citizens humorously mocking the absurdity of their situation.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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