Baator, the Nine Hells world illustration - Fantasy theme
Fantasy

Baator, the Nine Hells

P
Pollution

Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!


Author's Note: The air crackles with infernal energy, the sky a perpetual, blood-red storm. Jagged obsidian spires pierce the tormented landscape, casting long, writhing shadows that dance with the flames of the Styx. Avernus, the first layer of the Nine Hells, stretches before the boldest adventurers, a realm of war and ruin where fiends clash in endless conflict. War machines, fueled by tortured souls, rumble across the plains, leaving trails of destruction in their wake. Whispers of ancient pacts and forgotten gods echo through the desolate canyons, promising power and peril in equal measure. This is a land where survival demands both strength and cunning, where alliances are forged and broken in the blink of a fiery eye, and where the very ground trembles with the weight of infernal legions. Here, the soul is a commodity, and ambition burns hotter than the volcanic rivers that scar the land. The stench of brimstone and despair hangs heavy, a constant reminder of the price of power. Fortunes are won and lost in the blink of an eye, and the most cunning can rise to command legions of devils. The path to glory is paved with treachery and sacrifice, where every step may be the last. The Nine Hells beckon those with the courage to face its horrors, offering a chance to test their mettle against the ultimate evil. Will they succumb to the infernal temptations, or rise as a beacon of defiance in the heart of darkness? Hope you enjoy, the full 9-hells experience. I also added a small zone for the Prime Material Plane so you can Role Play your way into a 9-Hells adventure. Remember to manually change your location when you Planeshift. Have fun! Update: Added 8 of my own unique origin characters, 2 being devils who are struggling with their alignment. I thought it would make for fun storytelling.
Played27 times
Cloned3 times
Created
37 days ago
Last Updated
17 days ago
VisibilityPublic
Tower of Urm
Tower of Urm
Point of Interest
Details
Coordinates(1740, -1344)
Description

Urm, Mordenkainen’s tower, looms in Avernus. The archmage, a font of arcane might, offers aid, if earned. Its exterior shows two floors; its interior, vast, extra-dimensional. A golem guards it, reflecting Mordenkainen’s wary nature. Access demands perilous travel: traverse Avernus's hellscape, brave the Boiling Lake of Blood, and secure passage via the tower's docked boat. Mordenkainen, a master of magic, holds knowledge vital to surviving the infernal realm. His tower, a bastion of arcane secrets, is a key point in the blasted landscape, a place of potential refuge and powerful alliances, but only for those who can overcome its deadly approach and gain the wizard's favor. The tower, a solitary structure against the crimson sky, holds the promise of magical aid in the heart of Avernus, a beacon for those desperate enough to seek it

Appearance

The tower looms against the crimson sky, its exterior marked by ancient runes and a shimmering aura of magic. Inside, the vast, extra-dimensional space is filled with arcane artifacts and swirling energies, guarded by a formidable golem that reflects Mordenkainen’s cautious nature.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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