Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!
Played | 27 times |
Cloned | 3 times |
Created | 37 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Coordinates | (1740, -1344) |
Urm, Mordenkainen’s tower, looms in Avernus. The archmage, a font of arcane might, offers aid, if earned. Its exterior shows two floors; its interior, vast, extra-dimensional. A golem guards it, reflecting Mordenkainen’s wary nature. Access demands perilous travel: traverse Avernus's hellscape, brave the Boiling Lake of Blood, and secure passage via the tower's docked boat. Mordenkainen, a master of magic, holds knowledge vital to surviving the infernal realm. His tower, a bastion of arcane secrets, is a key point in the blasted landscape, a place of potential refuge and powerful alliances, but only for those who can overcome its deadly approach and gain the wizard's favor. The tower, a solitary structure against the crimson sky, holds the promise of magical aid in the heart of Avernus, a beacon for those desperate enough to seek it
The tower looms against the crimson sky, its exterior marked by ancient runes and a shimmering aura of magic. Inside, the vast, extra-dimensional space is filled with arcane artifacts and swirling energies, guarded by a formidable golem that reflects Mordenkainen’s cautious nature.