Baator, the Nine Hells world illustration - Fantasy theme
Fantasy

Baator, the Nine Hells

P
Pollution

Baator, the Nine Hells and the realm of devils, ruled by Asmodeus. A Forgotten Realms D&D adventure!


Author's Note: The air crackles with infernal energy, the sky a perpetual, blood-red storm. Jagged obsidian spires pierce the tormented landscape, casting long, writhing shadows that dance with the flames of the Styx. Avernus, the first layer of the Nine Hells, stretches before the boldest adventurers, a realm of war and ruin where fiends clash in endless conflict. War machines, fueled by tortured souls, rumble across the plains, leaving trails of destruction in their wake. Whispers of ancient pacts and forgotten gods echo through the desolate canyons, promising power and peril in equal measure. This is a land where survival demands both strength and cunning, where alliances are forged and broken in the blink of a fiery eye, and where the very ground trembles with the weight of infernal legions. Here, the soul is a commodity, and ambition burns hotter than the volcanic rivers that scar the land. The stench of brimstone and despair hangs heavy, a constant reminder of the price of power. Fortunes are won and lost in the blink of an eye, and the most cunning can rise to command legions of devils. The path to glory is paved with treachery and sacrifice, where every step may be the last. The Nine Hells beckon those with the courage to face its horrors, offering a chance to test their mettle against the ultimate evil. Will they succumb to the infernal temptations, or rise as a beacon of defiance in the heart of darkness? Hope you enjoy, the full 9-hells experience. I also added a small zone for the Prime Material Plane so you can Role Play your way into a 9-Hells adventure. Remember to manually change your location when you Planeshift. Have fun! Update: Added 8 of my own unique origin characters, 2 being devils who are struggling with their alignment. I thought it would make for fun storytelling.
Played27 times
Cloned3 times
Created
37 days ago
Last Updated
17 days ago
VisibilityPublic
Commune with Nature
RitualDivinationLevel 5
Commune with Nature

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: - terrain and bodies of water - prevalent plants, minerals, animals, or peoples - powerful celestials, fey, fiends, elementals, or undead - influence from other planes of existence - buildings For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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