Fantasy
A world with floating land masses, and mysteries in the mist.
Author's Note: Atherion, a world suspended between twin suns and cradled by a lattice of floating continents, magic pulses like a living heartbeat. The landmasses drift lazily across an endless sky-ocean called the Ethereal Veil, a shimmering expanse of azure mist where gravity bends and ships sail on currents of arcane wind. Each continent is a tapestry of jagged peaks, sprawling forests, and glowing crystal caverns, stitched together by rivers of liquid starlight that cascade into the Veil below, vanishing into the unknown depths.
Beneath it all, the Ethereal Veil hums with secrets. Strange lights flicker in its depths, and sailors speak of voices calling from below. Some say it’s the echo of the First Kin, others a slumbering god. Whatever the truth, Atherion teeters on the edge of revelation—or ruin.
Played | 0 times |
Cloned | 0 times |
Created | 35 days ago |
Last Updated | 35 days ago |
Visibility | Public |
Clay Golem
CR 9•Large Construct

HP Range70 - 196 (Avg: 133)
AC14
XP5000
Details
Size | Large |
Type | Construct |
CR | 9 |
XP | 5000 |
Languages | understands the languages of its creator but can't speak |
Defenses
Armor Class | 14 |
HP Range | 70 - 196 (Avg: 133) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , , |
Condition Immunities | , , , , , |
Actions
Haste
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.