Atherion world illustration - Fantasy theme
Fantasy

Atherion

A
Arkon

A world with floating land masses, and mysteries in the mist.


Author's Note: Atherion, a world suspended between twin suns and cradled by a lattice of floating continents, magic pulses like a living heartbeat. The landmasses drift lazily across an endless sky-ocean called the Ethereal Veil, a shimmering expanse of azure mist where gravity bends and ships sail on currents of arcane wind. Each continent is a tapestry of jagged peaks, sprawling forests, and glowing crystal caverns, stitched together by rivers of liquid starlight that cascade into the Veil below, vanishing into the unknown depths. Beneath it all, the Ethereal Veil hums with secrets. Strange lights flicker in its depths, and sailors speak of voices calling from below. Some say it’s the echo of the First Kin, others a slumbering god. Whatever the truth, Atherion teeters on the edge of revelation—or ruin.
Played0 times
Cloned0 times
Created
35 days ago
Last Updated
35 days ago
VisibilityPublic
Drow
CR 0.25Medium Humanoid
Drow
HP Range3 - 24 (Avg: 14)
AC15
XP50
Details
SizeMedium
TypeHumanoid
CR0.25
XP50
LanguagesElvish, Undercommon
Defenses
Armor Class15
HP Range3 - 24 (Avg: 14)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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