Eldanar-Koth [WIP] world illustration - Fantasy theme
Fantasy

Eldanar-Koth [WIP]

Y
YANLEI

An AI generated RPG Campaign/Map based on a mix of Forgotten Realms and Golarion.


Author's Note: Disclaimer: This is 99% AI-generated and English is not my native language, so im sorry in case 😢 🥲 — The map is still very WIP. I think it will be playable after creating the classes, but there wont be any spells (for now, atleast). What does the number mean? Its just a reference followed by a sequence related to the answers in GPT. Just for clarity (It will be removed afterward). Whats missing: I. An actual map – Im still trying to figure out which type of map would be best for this setting (🗺️ https://mapgeeks.org/different-types-maps/ 🗺️). Im also testing some programs (🌎 https://docs.google.com/document/d/1C7smRafom0Lgonicl1tgkQam5_zeUtkQ6fCodm0jGEg/edit 🌎), but if you have any advice, it would be appreciated! II. Locations (Areas, POIs) – This is probably the hardest part, Id say. Overall, it’s still workable until my RAM starts going BRRR. I’ve divided the work into seven steps/subareas, which are: 1. Continents (Main and Subcontinents/Surrounding Lands) – [COMPLETED] 2. Continental Sections – [COMPLETED] 3. Countries (Empires/Factions) 4. Regions 5. Cities 6. Districts 7. Points of Interest/Notable Features III. Characters IV. Monsters V. Classes VI. Items VII. Spells (ehh, not really) I also need to check on the Races again. What I used: ChatGPT, Bing Image Creator, DeepAI Image Generator. Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv
Played3 times
Cloned0 times
Created
35 days ago
Last Updated
26 days ago
VisibilityPublic
Bearded Devil
CR 3Medium Fiend
Bearded Devil
HP Range24 - 80 (Avg: 52)
AC13
XP700
Details
SizeMedium
TypeFiend
CR3
XP700
LanguagesInfernal, telepathy 120 ft.
Defenses
Armor Class13
HP Range24 - 80 (Avg: 52)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Actions

Beard

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Multiattack

The devil makes two attacks: one with its beard and one with its glaive.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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