Play in the world of Teyvat from Genshin Impact
Played | 45 times |
Cloned | 5 times |
Created | 36 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
Electro Slimes are unstable elemental creatures, formed from concentrated electro energy that has fused with the natural world. These sentient blobs of charged matter drift aimlessly, absorbing static energy and discharging it in unpredictable bursts. Their natural conductivity allows them to rapidly store and release electric currents, making them formidable foes despite their simple form. Some scholars speculate that Electro Slimes are born from disrupted ley lines, their existence linked to the balance of elemental forces. Though seemingly mindless, they exhibit strange patterns of movement, occasionally gathering in groups when the air is thick with storm energy. Their unpredictable behavior makes them both dangerous threats and potential sources of condensed elemental power for those brave enough to harvest them.
Size | Small |
Type | Elemental |
CR | 1 |
XP | 450 |
Languages | None |
Armor Class | 13 |
HP Range | 15 - 20 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arc Jump
When attacking, the slime can direct its electricity to jump to another target within 5 ft., dealing half damage to the second creature.
Shocking Tendrils
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4+2) lightning damage. The target must make a DC 13 Constitution saving throw or be shocked, losing its reaction until the end of its next turn.
Static Pulse (Recharge 5-6)
The Electro Slime releases a burst of stored energy, forcing creatures within 10 ft. to make a DC 14 Dexterity saving throw or take 12 (3d6) lightning damage and have disadvantage on attack rolls until the start of their next turn.