Fantasy
Eryndor, land of magic, demons, angles, dragons, gods, dungeon labyrinth and more.
Author's Note: In the world Eryndor, there are three main big factions/regions, demons, angles, dragons, gods, a huge dungeon labyrinth and more. A god wants to destroy/test creatures of this world, so its creating portals and labyrinth, dropping meteorites, summoning monsters.
Played | 55 times |
Cloned | 7 times |
Created | 31 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Wand of Binding
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ***Spells.*** While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). ***Assisted Escape.*** While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Coin |