Fairy Tail: Magic Untamed world illustration - Fantasy theme
Fantasy

Fairy Tail: Magic Untamed

H
HollowLT

Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.


Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land. Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities. Guilds serve as factions, each with its own rules, reputation, and politics. The world is filled with relics, forgotten spells, and legendary beings tied to the past. Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts. The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats. Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played29 times
Cloned2 times
Created
31 days ago
Last Updated
19 days ago
VisibilityPublic
Handy Haversack
RareGear (Wondrous Items)
Handy Haversack
Weight5.00 lb.

Description

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Details
TypeGear
CategoryWondrous Items
RarityRare
Weight5.00 lb.
Cost0 Jewel
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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