Fantasy
Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.
Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land.
Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities.
Guilds serve as factions, each with its own rules, reputation, and politics.
The world is filled with relics, forgotten spells, and legendary beings tied to the past.
Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts.
The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats.
Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played | 42 times |
Cloned | 4 times |
Created | 53 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC18
XP5900
Description
The Lullaby is a monstrous entity that emerges from the cursed flute, embodying the haunting melodies it plays. It lures unsuspecting victims into a trance, feeding on their dreams and fears.
Details
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Common and can speak Common |
Defenses
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dream Drain
The beast targets one charmed creature within 30 feet, draining its life force. The target must make a DC 18 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much on a successful one.
Haunting Melody
The Lullaby Beast plays a haunting melody that forces all creatures within 60 feet to make a DC 18 Wisdom saving throw or be charmed for 1 minute. Charmed creatures are incapacitated and must use their turns to move closer to the beast.