Fantasy
Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.
Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land.
Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities.
Guilds serve as factions, each with its own rules, reputation, and politics.
The world is filled with relics, forgotten spells, and legendary beings tied to the past.
Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts.
The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats.
Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played | 29 times |
Cloned | 2 times |
Created | 30 days ago |
Last Updated | 18 days ago |
Visibility | Public |
HP Range450 - 550 (Avg: 500)
AC22
XP100000
Description
Aldoron is a colossal Wood Dragon God revered by druids and nature spirits alike. He embodies the essence of nature, commanding the flora and fauna of the world, and is often seen as a protector of the natural order.
Details
Size | Gargantuan |
Type | Dragon |
CR | 30 |
XP | 100000 |
Languages | Draconic, Sylvan, understands all languages |
Defenses
Armor Class | 22 |
HP Range | 450 - 550 (Avg: 500) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Breath of the Wild
Aldoron exhales a 90-foot cone of poisonous spores. Each creature in that area must make a DC 25 Constitution saving throw, taking 12d10 poison damage on a failed save, or half as much damage on a successful one.
Nature's Wrath
Aldoron unleashes a wave of natural energy, causing all plant-based creatures within 300 feet to gain advantage on their next attack roll and dealing 10d10 necrotic damage to all enemies in the area.
Summon Forest Guardians
Aldoron calls forth 1d4+1 Treants or 2d6 Vine Blights to aid him in battle, appearing in unoccupied spaces within 60 feet.