Fairy Tail: Magic Untamed world illustration - Fantasy theme
Fantasy

Fairy Tail: Magic Untamed

H
HollowLT

Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.


Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land. Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities. Guilds serve as factions, each with its own rules, reputation, and politics. The world is filled with relics, forgotten spells, and legendary beings tied to the past. Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts. The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats. Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played42 times
Cloned4 times
Created
55 days ago
Last Updated
5 days ago
VisibilityPublic
Evil Puppet
CR 2Small Construct
Evil Puppet
HP Range40 - 50 (Avg: 45)
AC13
XP450

Description

Evil Puppets are sinister constructs animated by dark magic, often serving as minions for necromancers. They are used to sow chaos and fear, acting as spies or assassins in the shadows.

Details
SizeSmall
TypeConstruct
CR2
XP450
Languagesunderstands the languages of its creator but cannot speak
Defenses
Armor Class13
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dark Command

Once per day, the Evil Puppet can attempt to charm a creature within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be charmed for 1 minute.

Shadow Strike

The Evil Puppet makes a melee attack with its wooden limbs, dealing 1d6+2 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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