Fairy Tail: Magic Untamed world illustration - Fantasy theme
Fantasy

Fairy Tail: Magic Untamed

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HollowLT

Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.


Author's Note: Fiore is a land where magic is more than a tool—it is the lifeblood of civilization. The kingdom thrives on its many guilds, each acting as a hub for mages seeking adventure, fame, and fortune. From the bustling streets of Magnolia to the mystical ruins lost to time, danger and wonder await at every turn. Rival guilds clash in fierce competitions, dark guilds operate in the shadows, and ancient beings stir beneath the surface, threatening to upend the world’s balance. Whether a wandering mage, a loyal guild member, or an outlaw practicing forbidden arts, every adventurer plays a role in shaping the future of this enchanted land. Magic is incredibly diverse, ranging from elemental spells to celestial summoning and reality-warping abilities. Guilds serve as factions, each with its own rules, reputation, and politics. The world is filled with relics, forgotten spells, and legendary beings tied to the past. Dark Guilds exist outside the law, dealing in forbidden magic and secretive contracts. The Magic Council acts as the governing body, enforcing magical law and overseeing high-level threats. Combat can be explosive and over-the-top, with grand-scale battles and flashy abilities.
Played29 times
Cloned2 times
Created
31 days ago
Last Updated
19 days ago
VisibilityPublic
Control Weather
TransmutationLevel 8
Control Weather

Description

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Spell Details
Level8
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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