14 new races, 8 new classes, 185 POIs 54 areas. Now with new southern continents.
Played | 2 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Size | 0 |
Type | Desert |
Coordinates | (440, -7530) to (4704, -5874) |
A desert in the south of Abhir, the Land of the Djinn is a desert where nomads known as the Mazlan (or oppressed in common) live, and serve their djinni masters. The leader of the djinn is called Tathir Nar, a fire djinn. Tathir-Nar believes himself to be a god and by rights he is the strongest of his fellow djinn. Tathir-Nar is benevolent in his rule however has sworn eternal revenge on Eas-Fatan for absconding with his followers. The Mazlan get their name due to their servitude to the djinn, though do not mistake the name as a mark of shame. The nomads of the Mazlan enjoy the overlordship of the djinn, as to them, they are living gods. High ranking Mazlan are able to forge pacts with the different djinn, gaining magical powers. The only settlements of the Mazlan are Alkhayma, a city of tents, and Dabmisar, a city within a pocket plane of fire, ruled over by Tathir-Nar. Mazlan that have proved themselves are allowed to enter the city and partake of its riches.