Grimdark
Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.
Author's Note: UPDATE - v2
Este mundo no busca equilibrio, busca impacto.
Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra.
Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico.
No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo.
Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica.
Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena.
- ENGLISH -
Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX.
Author’s Note: This world doesn’t seek balance — it seeks impact.
Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story.
It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic.
This is not a world for “doing the right thing,” but for surviving with elegance or falling with style.
Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation.
Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played | 5 times |
Cloned | 1 times |
Created | 22 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range40 - 40 (Avg: 40)
AC20
XP1800
Description
The Candle of the Forgotten is a sentient, floating candle that emits an eternal flame. Its glow erodes reality, drawing in those who gaze upon it into a state of peaceful oblivion, erasing their identities and memories.
Details
Size | Tiny |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands all languages but cannot speak. |
Defenses
Armor Class | 20 |
HP Range | 40 - 40 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Oblivion Flame
The Candle emits a soft glow in a 500-foot radius. Creatures within this area must make a DC 18 Charisma saving throw or forget their name and class, becoming unable to recall their identity.
Whispers of Lullaby
The Candle whispers soothing lullabies that charm creatures within 30 feet. Affected creatures must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute, during which they are drawn closer to the Candle.