Grimdark
Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.
Author's Note: UPDATE - v2
Este mundo no busca equilibrio, busca impacto.
Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra.
Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico.
No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo.
Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica.
Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena.
- ENGLISH -
Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX.
Author’s Note: This world doesn’t seek balance — it seeks impact.
Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story.
It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic.
This is not a world for “doing the right thing,” but for surviving with elegance or falling with style.
Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation.
Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played | 5 times |
Cloned | 1 times |
Created | 22 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Doppelganger
CR 3•Medium Monstrosity

HP Range24 - 80 (Avg: 52)
AC14
XP700
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 14 |
HP Range | 24 - 80 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities |
Actions
Multiattack
The doppelganger makes two melee attacks.
Read Thoughts
The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.