HVΩRAX world illustration - Grimdark theme
Grimdark

HVΩRAX

P
ParaSyteTwo

Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.


Author's Note: UPDATE - v2 Este mundo no busca equilibrio, busca impacto. Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra. Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico. No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo. Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica. Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena. - ENGLISH - Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX. Author’s Note: This world doesn’t seek balance — it seeks impact. Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story. It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic. This is not a world for “doing the right thing,” but for surviving with elegance or falling with style. Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation. Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played5 times
Cloned1 times
Created
22 days ago
Last Updated
8 days ago
VisibilityPublic
Dream
IllusionLevel 5
Dream

Description

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move. If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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