A realm of ancient treasures and forgotten magic, where dragons once ruled with fire.
Played | 1 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Description
The Icebound Stag is a grotesque amalgamation of frozen bones. It roams around the ruins of the Forsaken Chapel, leaving a trail of frost and chilling the air around it, its presence an embodiment of silent, relentless danger, accompanied by a soft, creeping mist that wraps around the ground, distorting the air with every step it takes.
Size | Large |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Cannot speak |
Armor Class | 13 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | Fire |
Damage Resistances | Piercing, Slashing, Bludgeoning |
Damage Immunities | Cold, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Antler Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage plus 2 (1d4) cold damage.
Freezing Charge (Recharge 5–6)
The Icebound Stag can move up to its speed in a straight line and attempt to trample over creatures in its path. Each creature in its path must succeed on a DC 13 Dexterity saving throw or take 14 (2d8 + 3) bludgeoning damage and be knocked prone. On a successful save, the creature takes half as much damage and is not knocked prone. If the Icebound Stag ends its movement within 5 feet of a creature, the ground around that creature becomes frozen, causing the creature to make a DC 12 Dexterity saving throw or fall prone.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Mist of the Frozen Hollow (Recharge 5–6)
The Icebound Stag releases a dense, freezing mist that fills a 20-foot radius around it. The mist lasts for 1 minute and heavily obscures the area. Any creature that starts its turn within the mist must succeed on a DC 13 Constitution saving throw or take 7 (2d6) cold damage and have its movement speed reduced by 10 feet until the start of its next turn. On a successful save, the creature takes half as much damage and does not suffer reduced speed. The mist also makes the terrain slippery, causing creatures that move within the mist to make a DC 12 Dexterity saving throw or fall prone at the end of their movement.
Multiattack
The Icebound Stag makes two attacks: one with its hooves and one with its antlers.