World of Redemption world illustration - Wild West theme
Wild West

World of Redemption

S
SrMoon_

Set in 1899, outlaws seek redemption as moral boundaries blur in the fight for survival.

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Lemoyne Raiders General
CR 7Medium Humanoid
Lemoyne Raiders General
HP Range100 - 140 (Avg: 120)
AC16
XP3900

Description

The Lemoyne Raiders General is a battle-hardened leader of a notorious outlaw gang, driven by a thirst for revenge against the North. With a fierce loyalty to their troops, they inspire fear and respect on the battlefield, striking swiftly and mercilessly against their foes.

Details
SizeMedium
TypeHumanoid
CR7
XP3900
LanguagesCommon, Thieves' Cant
Defenses
Armor Class16
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hip Fire

The General fires a shot from their pistol at a target within 30 feet, dealing 2d6 piercing damage. This attack can be made as a bonus action if the General has already attacked this turn.

Shoulder Aim

The General takes careful aim, gaining advantage on their next ranged attack roll. If the attack hits, it deals an additional 1d6 damage.

Troop Command

The General can issue commands to their allies within 60 feet, granting them an extra attack on their next turn. This ability can be used once per short rest.

War Strategy

The General assesses the battlefield, allowing them to grant all allies within 30 feet a +2 bonus to their next attack roll or saving throw. This ability can be used once per long rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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