Dungeon of Eldrath [NEW❗ 50+ Locations, Boss] world illustration - Dungeon Crawler theme
Dungeon Crawler

Dungeon of Eldrath [NEW❗ 50+ Locations, Boss]

A
Ani

🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅


Author's Note: You can support me thru patreon.com/Anikil I used dungen.app for the map image, the rest was manually done by me. Tutorial of how to play properly: - You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name. - Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it. - Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages. - Say "I go to a1" or a room name when moving to a nearby area. - To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in. - Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too. - I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played16 times
Cloned0 times
Created
18 days ago
Last Updated
9 days ago
VisibilityPublic
A-1

A-1

A dimly lit corridor lined with ancient stone walls, the air is thick with the scent of damp earth and the faint sound of whispers echoing from the shadows. Flickering torches cast eerie shadows, revealing faded tapestries that tell tales of long-forgotten dreams and nightmares. There are tiny spiders nearby also a feminine voice is heard from the same direction calling out for help.

A-10

A-10

A dimly lit corridor stretches ahead, lined with ancient stone walls covered in moss. Scattered along the floor are various pieces of loot, glinting in the faint light, enticing adventurers to explore further.

A-11

A-11

The Tri-Corridor of Choices is a dimly lit passageway with three distinct paths branching off in different directions. Each path is marked by a unknown language that says something someone with knowledge of many languages could try to read it.

A-12

A-12

This narrow corridor is lined with damp stone walls, and the air is thick with the peculiar scent of exotic flowers. The faint glow of bioluminescent fungi illuminates the path, revealing patches of vibrant, otherworldly flora that seem to thrive in the darkness.

A-13

A-13

Dimly lit corridor lined with ancient stone walls, where the faint sound of whispers echoes through the air. Flickering torches cast eerie shadows, revealing faded murals of long-forgotten battles and lost souls.

A-14

A-14

Is a claustrophobic dungeon hallway, barely wide enough for a single person to pass through. The walls are rough-hewn stone, damp with moisture, and the air is thick with the scent of mildew and decay, creating an oppressive atmosphere. It also has jagged stones that would scrape anything going into it.

A-15

A-15

A treacherous, narrow corridor lined with jagged stone edges that jut out unpredictably. The air is thick with dust, and the faint sound of dripping water echoes ominously, creating an unsettling atmosphere.

A-16

A-16

A claustrophobic corridor barely wide enough for a single adventurer to squeeze through. The air is thick with a foul stench, a mix of mold and dung, making each breath a challenge.

A-17

A-17

A claustrophobic corridor barely wide enough for a single adventurer to squeeze through. The air is thick with the pungent smell of dung, hinting at the presence of creatures that may dwell within or the remnants of past inhabitants.

A-18

A-18

dimly lit corridor lined with ancient stone walls, covered in moss. The air is thick with the scent of damp earth and echoes of distant whispers.

A-19

A-19

A long corridor lined with rough sandstone slabs, each slightly cracked. The air is thick with dust, and the faint sound of dripping water echoes in the distance, creating an eerie atmosphere.

A-2

A-2

Just a normal corridor although there are monster lurking in the shadows

A-20

A-20

A long corridor lined with rough sandstone slabs that have been worn smooth by time. Dust dances in the air, illuminated by flickering torchlight, hinting at the passage of many adventurers before.

A-21

A-21

A corridor carved from ancient sandstone, the walls are adorned with faded carvings depicting long-forgotten tales. The air is thick with dust, and the faint sound of dripping water echoes through the passage, hinting at hidden chambers beyond. The ground shakes slightly from something a bit further ahead.

A-22

A-22

A grand corridor adorned with shimmering gold and sparkling jewels, the walls glisten with opulence. The air is thick with the scent of wealth, and the sound of distant clanking hints at hidden treasures.

A-23

A-23

A narrow, dimly lit corridor lined with ancient sandstone walls, where the faint sound of whispers echoes through the air. Flickering torches cast eerie shadows, revealing faded murals of long-forgotten battles and lost souls. it also rumbles a bit from something further up ahead.

A-24

A-24

A long, narrow corridor carved from ancient sandstone, the walls are warm to the touch and resonate with a low, ominous rumble. The air is thick with dust, and the ground occasionally trembles, hinting at something powerful lurking nearby.

A-25

A-25

A long, narrow corridor carved from ancient sandstone, the walls are adorned with faded carvings of forgotten deities. The floor trembles intermittently, as if something massive stirs nearby, sending vibrations that unsettle the very stones.

A-26

A-26

A corridor carved from sandstone, the walls tremble slightly as if the very earth is unsettled. Dust and small pebbles occasionally fall from the ceiling, creating an eerie atmosphere that heightens the sense of danger.

A-27

A-27

A long corridor carved from sandstone, the walls are adorned with ancient carvings that tell tales of forgotten heroes. The ground trembles beneath your feet, sending small grains of sand cascading from the ceiling, creating an eerie atmosphere of impending collapse.

A-28

A-28

This eerie corridor is carved from ancient sandstone, its walls trembling as if alive. Sand falls from the ceiling in gentle cascades, creating a constant, soft sound that echoes through the passage, hinting at the dangers that lie ahead.

A-29

A-29

This corridor is carved from rough sandstone, its walls adorned with ancient symbols that tell tales of a beast sealed away for eternity. The ground trembles violently, causing dust and small pebbles to rain down from the ceiling.

A-3

A-3

A narrow, dimly lit corridor lined with ancient stone walls, covered in moss and faintly glowing runes. The air is thick with the scent of damp earth and echoes of distant whispers, creating an unsettling atmosphere. There is a shiny ring dropped on the floor.

A-30

A-30

A corridor carved from sandstone, the walls are warm to the touch and seem to pulse with an unseen energy. The ground trembles intermittently, causing loose stones to rattle and dust to fall from the ceiling.

A-31

A-31

A vast corridor carved from sandstone, the walls are adorned with ancient synbols warning of something foul. The floor trembles beneath your feet, making each step a precarious challenge, while low growls echo ominously from the shadows, hinting at something massive extremely close.

A-4

A-4

A narrow, dimly lit corridor lined with ancient stone walls, covered in moss and faintly glowing runes. The air is thick with the scent of damp earth and echoes of distant whispers, creating an unsettling atmosphere.

A-5

A-5

A seemingly endless corridor that loops back on itself, lined with ancient stone walls covered in moss and faintly glowing runes. The air is thick with the scent of damp earth, and the sound of distant dripping water echoes throughout, creating an eerie atmosphere.

A-6

A-6

The Endless Loop is a seemingly infinite corridor that twists and turns, creating a disorienting experience for adventurers. Hidden within its walls is a secret passage that can only be discovered by those who pay close attention to the subtle changes in the environment.

A-7

A-7

A looping corridor that seems to stretch on forever, with walls adorned in ancient runes that glow faintly. The air is thick with a sense of unease, and the sound of distant whispers echoes through the passage, making it hard to discern reality from illusion.

A-8

A-8

A seemingly endless corridor that twists and turns back on itself, creating a disorienting maze. Flickering torches cast eerie shadows on the damp stone walls, and the faint sound of dripping water echoes throughout.

A-9

A-9

A long, narrow corridor shrouded in thick, sticky cobwebs that glisten in the dim light. The air is heavy with the scent of decay, and the faint sound of skittering can be heard in the shadows.

Ancient Crossway

Ancient Crossway

This ancient passage is carved from weathered sandstone, its walls adorned with faded hieroglyphs that tell tales of a long-lost civilization. Three distinct paths diverge from this central chamber, each leading deeper into the unknown, with the air thick with the scent of dust and mystery. There is a rumble from one of the doors with a slow thud being heard from further away.

Arcane Study

Arcane Study

This dimly lit study hall is filled with ancient tomes and magical artifacts. A large, ornate table dominates the center, surrounded by scattered scrolls and alchemical ingredients, while a small bed area features a simple bed and a cluttered nightstand.

Cupboard

Cupboard

This dimly lit Cupboard is filled with piles of gold coins, glittering gemstones, and ancient artifacts. The air is thick with the scent of aged parchment and the faint sound of dripping water echoes in the background with light music playing seemingly out of nowhere.

Dance Hall

Dance Hall

A vast, open dungeon area featuring a massive flat dance floor made of polished stone. The walls are adorned with ancient murals depicting grand celebrations, and the air is filled with an echo of distant music, inviting adventurers to dance or explore its secrets and to unlock the door. It also has ancient language in the walls that someone perceptive could notice and someone intellegant could decypher of what to do.

Dining Hall

Dining Hall

A dimly lit chamber with two long, wooden tables covered in dust and remnants of past feasts. The air is thick with the scent of mildew and old parchment, hinting at forgotten secrets and long-lost treasures. There is leftover rotten food on dirty plates.

Dump

Dump

A dismal chamber filled with heaps of trash, broken weapons, and rusted armor. The air is thick with the stench of decay, and the ground is littered with remnants of past adventurers' failures.

Dungeon Bedroom

Dungeon Bedroom

A dimly lit chamber within a dungeon, filled with the remnants of past prisoners. The air is thick with the scent of damp stone and decay, while tattered bedding lies strewn across the cold floor, hinting at the despair that once filled this space.

H-1

H-1

This narrow corridor is concealed behind a false wall, leading adventurers into a dimly lit passageway. The air is thick with the scent of damp stone, and faint whispers echo from the shadows, hinting at secrets long forgotten.

H-2

H-2

A narrow, dimly lit corridor that winds through the depths of an ancient dungeon. The walls are lined with damp stone, and the air is thick with the scent of mildew and decay, echoing with distant whispers and the sound of dripping water.

H-3

H-3

a claustrophobic dungeon corridor, barely wide enough for two adventurers to walk side by side. The walls are damp and covered in moss, with flickering torches casting eerie shadows that dance along the stone surface.

H-4

H-4

A extremely tight, winding corridor that twists and turns, with walls slick with moisture and a floor coated in a thin layer of slime. The air is thick with the scent of mildew, and the sound of dripping water echoes ominously.

H-5

H-5

A claustrophobic corridor barely wide enough for a single adventurer, the walls are damp and covered in thick, green moss. The air is cool and musty, with the faint sound of dripping water echoing in the distance.

Large Room

Large Room

A vast, dimly lit chamber where the air is thick with the scent of damp earth and decay. Towering walls are draped in layers of glistening spider webs, creating a hauntingly beautiful yet treacherous landscape. It also has white spider eggs all over the floor.

Prisoner Cell

Prisoner Cell

This grim dungeon room is filled with the remnants of past prisoners, their shackled skeletons hanging limply from rusted chains. The air is thick with the scent of decay, and the walls are damp and covered in moss, hinting at the long-forgotten horrors that took place here. It also has some rusty equipment near the skeletons.

Rat Den

Rat Den

A dark, damp mini basement filled with the stench of decay and the scurrying of countless rats. The walls are lined with mold, and the floor is littered with bones and remnants of past adventurers who dared to enter.

Sealed Prison

Sealed Prison

A massive, echoing chamber carved from ancient sandstone, its walls adorned with faded runes of power. In the center, towering pillars of salt rise like sentinels, remnants of broken chains scattered around, hinting at the immense force contained here. It has some small cracks on the walls that slowly dripped down and broke the chains over a millennium.

Secret Hoard

Secret Hoard

A small, concealed chamber within a larger dungeon, filled with an assortment of treasures and magical artifacts. The room is dimly lit by glowing crystals embedded in the walls, casting eerie shadows over piles of gold, gems, and ancient relics.

Senctum Entry

Senctum Entry

A massive sandstone door looms at the end of a dimly lit corridor, its surface etched with intricate carvings and ominous ritual symbols. The air is thick with a sense of foreboding, as if the door itself is a barrier keeping something ancient and powerful contained within.

Silent Chamber

Silent Chamber

A seemingly empty room with cold stone walls and a high ceiling. The air is thick with silence, and the faint echo of dripping water can be heard in the distance.

Spider Lair

Spider Lair

This grim chamber features a long, wooden table laden with an array of decaying food, from moldy bread to rotting meats. The flickering light of a fireplace casts eerie shadows on the walls, revealing the half-eaten corpses of previous guests, their lifeless eyes staring blankly at the ceiling, as if frozen in horror. it looks like a lair of a fierce monster.

Stables

Stables

These stables are hidden deep, filled with eerie silence and the faint sounds of creatures stirring. The air is thick with the scent of damp hay and the occasional whinny of a horse, hinting at the presence of magical a steed bound to the shadows.

Stinking Pile

Stinking Pile

A foul-smelling pile filled with rotting refuse and decay. The air is thick with the stench of excrement and mold, making it difficult to breathe. There seems to be something interesting buried underneath all the trash, someone could try to dig it out but it won't be easy or pleasent.

The Dungeon

The Dungeon

Whole Dungeon

Vault-1

Vault-1

A long, dimly lit corridor lined with ancient stone walls, adorned with intricate carvings depicting legendary heroes and their conquests. The air is thick with the scent of aged parchment and the faint sound of distant clinking coins, hinting at the treasures that lie within.

Vault-2

Vault-2

A long, dimly lit corridor lined with ornate stone walls, filled with piles of glittering gold, precious gems, and ancient artifacts. The air is thick with the scent of dust and old magic, and the faint sound of coins clinking echoes through the hall.

Vault-3

Vault-3

This treasure vault room is filled with ancient artifacts and magical equipment, each radiating a faint glow. Dusty shelves line the walls, holding everything from enchanted weapons to mysterious tomes, all waiting to be discovered by brave adventurers.

Webbed Catacomb

Webbed Catacomb

A vast, dimly lit chamber filled with towering stone pillars, each enshrouded in thick, dirty spider webs. The air is heavy with the stench of decay, and the faint sound of skittering echoes through the darkness, hinting at the presence of unseen creatures lurking within the shadows.

Wine Cellar

Wine Cellar

A hidden wine cellar, filled with dusty barrels and cobweb-covered shelves. The air is thick with the scent of aged wine. It has a odd bottle dropped on the floor that is intact and clean, someone perceptive might notice it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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