Dungeon of Eldrath [NEW❗ 50+ Locations, Boss] world illustration - Dungeon Crawler theme
Dungeon Crawler

Dungeon of Eldrath [NEW❗ 50+ Locations, Boss]

A
Ani

🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅


Author's Note: You can support me thru patreon.com/Anikil I used dungen.app for the map image, the rest was manually done by me. Tutorial of how to play properly: - You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name. - Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it. - Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages. - Say "I go to a1" or a room name when moving to a nearby area. - To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in. - Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too. - I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played19 times
Cloned0 times
Created
22 days ago
Last Updated
13 days ago
VisibilityPublic
Kraken
CR 23Gargantuan Monstrosity
Kraken
HP Range216 - 729 (Avg: 473)
AC18
XP50000
Details
SizeGargantuan
TypeMonstrosity
CR23
XP50000
Languagesunderstands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.
Defenses
Armor Class18
HP Range216 - 729 (Avg: 473)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition Immunities,
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Fling

One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Storm

The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack

The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

Tentacle

Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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