Dungeon Crawler
🏰 Full Immersive Custom Dungeon Experiance. Has a tutorial on how to play, Click to read more.✅
Author's Note: You can support me thru patreon.com/Anikil
I used dungen.app for the map image, the rest was manually done by me.
Tutorial of how to play properly:
- You can only move 1 area at a time that's right next to the area you are currently in, unless you already explored them then you can skip. When skipping or backtracking large skips can bug the AI so try using OOC mode and say "OOC Move me to a6" replace a6 with area name.
- Do not move past/skip Locked doors by moving to an area behind them unless you already unlocked it.
- Say "with a dice roll" when you think the AI should ask for a dice roll since it won't do it half the time. Like "I search around with a dice roll" to find hidden treasures/passages.
- Say "I go to a1" or a room name when moving to a nearby area.
- To move inside an area without breaking boundarys say "I move west inside a1" replace the a1 with the name of the room you are currently in and west to the direction you want to move, keep in mind that you can specify how much also by walking distance (Use ruler) or name of distance like: to the end of, middle of, slightly, a lot, etc... Another way is to say "I go to the cursed chest" replace cursed chest with the POI (Point of Interest) inside the room you are in.
- Manually edit a POI that has text in parentheses like "Door (Locked)" to "Door (Broken)" or "Door (Unlocked)" after you Break or unlock it to it's new state, so the AI doesn't get confused later on if it forgets. not 100% necessary, it should work without it too.
- I recommend using Downtime mode on the AI because Adventure mode can be too volatile and create it's own story narrative from just 1 POI ignoring what you want to do. Althought try both and see which one fits you most.
Played | 19 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Produce Flame
Conjuration•Cantrip

Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Spell Details
Level | 0 |
Range | N/A |