Fantasy
Mirwell City thrives - Wild Lands untamed.
Author's Note: 750 years before the Realm Of Evilar
(An upcoming campaign).
The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played | 32 times |
Cloned | 2 times |
Created | 40 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Magma Mephit
CR 0.5•Small Elemental

HP Range10 - 35 (Avg: 23)
AC11
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Ignan, Terran |
Defenses
Armor Class | 11 |
HP Range | 10 - 35 (Avg: 23) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.